Author Topic: Blood Run [FINAL]  (Read 32809 times)

Offline themuffinman

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Blood Run [FINAL]
« on: December 20, 2011, 11:46:10 PM »
Blood Run
ztn's Quake World and Quake III: Arena classic now for Quake II

Features:
- completely rebuilt map from scratch with Q2 physics and gameplay in mind
- a default DM layout with additional tourney and high-octane layouts using entity overrides
- levelshot for appropriate mods
- AAS file for bot support
- location file for team games, based on the location tags in the official Quake III version

Known Issues:
- lighting may look like turd in R1GL

Screenshots:
Click on thumbnails to zoom in




Credits:
- ztn for the the original
- Whirlingdervish for hosting beta versions for testing on iTDM
- all the dudes who gave feedback in the development thread

Click Here (or on the attachment) to Download (2.79 MB)
« Last Edit: December 22, 2011, 12:17:02 PM by themuffinman »
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Offline haunted

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Re: Blood Run [FINAL]
« Reply #1 on: December 21, 2011, 12:20:37 AM »
 :rockon:
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Offline VaeVictis

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Re: Blood Run [FINAL]
« Reply #2 on: December 21, 2011, 01:43:25 AM »
should upload it directly to the forums as well :) incase media fire is racist or somethin
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Offline EmeraldTiger

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Re: Blood Run [FINAL]
« Reply #3 on: December 21, 2011, 02:03:37 AM »
I hope purri sees this... :yessign:

Very nice work Muffin. I hope to play it on some FFA servers soon.
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Offline fdrjk

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Re: Blood Run [FINAL]
« Reply #4 on: December 21, 2011, 04:10:20 AM »
Very nice. What client did you use to take those screenshots? EGL? KMQ2?
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Offline Barton

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Re: Blood Run [FINAL]
« Reply #5 on: December 21, 2011, 02:50:21 PM »
gj muffin man! It looks great.  :thumbsup:
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Offline M1SERY

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Re: Blood Run [FINAL]
« Reply #6 on: December 21, 2011, 04:53:02 PM »
 :rockon: Great job MuffinMan.
 
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Offline Sgt. Dick

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Re: Blood Run [FINAL]
« Reply #7 on: December 21, 2011, 05:10:11 PM »
 :bananaw00t: :bravo:
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Offline Whirlingdervish

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Re: Blood Run [FINAL]
« Reply #8 on: December 21, 2011, 05:41:31 PM »
sweet. I'll put it up on my servers tomorrow when I get back to work.

you did a really nice job on this.

I really appreciate mappers who takes the time to actually go thru the testing process fully and make the best possible map they can, and use input from players to get it tweaked just right. It looks great now, works smoothly.. it even has nice item placement and movement opprtunities for q2, which is usually the pisser when you try to convert from one game to the next.



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Offline Er!c@

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Re: Blood Run [FINAL]
« Reply #9 on: December 21, 2011, 06:43:57 PM »
This is beyond amazing, It looks great, cant wait to play it :D
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Offline X'tyfe

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Re: Blood Run [FINAL]
« Reply #10 on: December 21, 2011, 07:25:54 PM »
Very nice, wouldn't mind playing this on mutant sometime
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Offline themuffinman

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Re: Blood Run [FINAL]
« Reply #11 on: December 22, 2011, 10:33:51 AM »
Thanks for the positive feedback. Glad you all liked it!

Vae, MediaFire is only racist against whites, blacks, hispanics and asians, so it shouldn't be a problem  :lolsign:
Added an attached download anyway. Also, I once again forgot to include that caulk texture, so both zip downloads have been updated with that.

@EmeraldTiger:
Yeah the ultimate would be to have it added to vanilla since that's by far more popular than mutant, but quadz is understandably strict on what maps get added there, being all vanilla and stuff  :lolsign: I can only hope.

@MCS_FaderJok0:
KMQuake2 with bloom etc. and shamelessly had its colors cooled down, brightness and contast increased a bit and saturation lowered in PSP  :lolsign:

@Whirlingdervish:
Well remakes are all I'm good at  :lolsign: Original maps piss me off and make me swear at Radiant. Thanks for uploading it to the server again. I also see at least 2 other servers have the RC running, don't know who did that.

Looks like HappyFriar has been promoting the map a bit over at PlanetQuake.... thanks man!
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Offline The Happy Friar

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Re: Blood Run [FINAL]
« Reply #12 on: December 22, 2011, 12:56:22 PM »
Looks like HappyFriar has been promoting the map a bit over at PlanetQuake.... thanks man!

I added the PQ link because people don't like mediafire.  Plus it was a small map & you provied pictures so it was an easy upload.  :D

I hate that map though (not  yours specific, but that map in all Quakes).  I *SUCK* at that map.  My duel life expectancy is in the seconds and I normally get no points.  :)
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Offline console

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Re: Blood Run [FINAL]
« Reply #13 on: December 22, 2011, 01:30:54 PM »
Yeah the ultimate would be to have it added to vanilla since that's by far more popular than mutant, but quadz is understandably strict on what maps get added there, being all vanilla and stuff  :lolsign: I can only hope.

I've indeed been considering it for vanilla given its (near) lack of custom textures. :thumbsup:

BTW, your rc1 version of this map was featured on last Friday's KOTH event.  Someone chose it as their duel map, and then after the event Jehar broadcast a walkthrough of the map.

  *  *  *

BTW, I noticed the 'caulk' texture file is quite different between the rc1 and the final.  Is this intentional?

The rc1 was 5540 bytes, and starts out:

00000000  63 61 75 6c 6b 00 00 00  00 00 00 00 00 00 00 00  |caulk...........|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  40 00 00 00 40 00 00 00  64 00 00 00 64 10 00 00  |@...@...d...d...|
00000030  64 14 00 00 64 15 00 00  00 00 00 00 00 00 00 00  |d...d...........|
00000040  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000050  00 00 00 00 00 00 00 00  80 00 00 00 01 00 00 00  |................|
00000060  00 00 00 00 69 69 69 69  69 69 69 69 69 69 69 69  |....iiiiiiiiiiii|
00000070  69 69 69 69 69 69 69 69  69 69 69 69 69 69 69 69  |iiiiiiiiiiiiiiii|


Whereas the final is just 440 bytes:

00000000  65 31 75 31 2f 62 6c 61  63 6b 00 00 00 00 00 00  |e1u1/black......|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000020  10 00 00 00 10 00 00 00  64 00 00 00 64 01 00 00  |........d...d...|
00000030  a4 01 00 00 b4 01 00 00  00 00 00 00 00 00 00 00  |................|
00000040  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
*
00000060  00 00 00 00 7f 7f 7f 7f  7f 7f 7f 7f 7f 7f 7f 7f  |................|
00000070  7f 7f 7f 7f 7f 7f 7f 7f  7f 7f 7f 7f 7f 7f 7f 7f  |................|
*
00000160  7f 7f 7f 7f 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000170  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
*
000001b0  00 00 00 00 00 00 00 00                           |........|




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Offline Whirlingdervish

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Re: Blood Run [FINAL]
« Reply #14 on: December 22, 2011, 01:39:31 PM »
afaik, that texture is used in the map editor but due to surface properties in q2 never shows in-game in the map.

I uploaded the e1u1/black texture and renamed to caulk.wal on my servers a while back because when testing the beta versions it was coming back that the texture was unavailable for download upon connecting.

that might be where the second one came from, as I think he hopped on irtdm2 once to try it out.
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