-------------------------------------------------------- Map Name: The Proving Grounds File Name: provng.bsp Map Author(s): David M. Mertz Nicknames: "]km[Alpha_Male" "[R2]Alpha_Male" Author(s) E-Mail: dmertz@vt.edu Author(s) Home Page: (NONE, under construction) Number of Arenas: 4 Number of Pickup Arenas: 1 (Against the Flow - RA2) Arena Names (with authors, if multiple authors): 1: Against the Flow - RA2 2: Rib Cage 3: Arena M I 4: Over Pass World Craft 1.6a registered, QERadiant, wordpad, and notepad were used in the creation of these maps. QBSP Compiler used: qbsp3.exe (Geoffrey DeWan Pentium variant) 1.04 QBSP Command Line: qbsp3.exe QVIS Compiler used: qvis3.exe (Geoffrey DeWan Pentium variant) 1.01 QVIS Command Line: qvis3.exe -level 4 QRAD Compiler used: Arghrad.exe (Tim Wright qrad3 variant) 1.01 QRAD Command Line: arghrad.exe -extra Testing you have done: Each arena was tested first invidually (1-3 hours a piece) Against the Flow - RA2 is a "lite" version or modified version a full Quake2 DM map that I developed and which will be released shortly. The DM map was tested extensively. The RA2 version was tested separately also. The maps were combined, rechecked, then tested again as a multiarena. Comments from testers (if any): Test systems varied from standard p2 166 to p2 333 machines of varying hardware and both 3D acceleration and standard software render modes. 1: Against the Flow - RA2 : Testers liked the RA2 specific version of the map. They liked the elimination of "camp" points that were more prevalent in RA2 play then DM play. They also liked the accesibility added by making the teleporter 2 way (it is only 1 way in the original version). The map was played on average with all weapons but BFG and with 100 health and 50-150 armor. With the flow of the map, the one or two areas that have slightly elevated r_speeds did not pose any problems according to testers. (Some reported the common chopiness in sounds that is so prevalent in Quake2 multiplay, most testers used 11 khz sound and thus eliminated this common problem) 2: Rib Cage : Testers reported that it is a great 1 on 1 map allowing for chess-like play or just plain slugfests in close. Varying weapon combinations were used as well as health and armor values. 100 health and 50 armor were the reported max suggested values by the testers. With the normally settings being all weapons but BFG and 100 h. r_speeds for this arena can peak if the players go to the extreme corners or boundaries of the map. Even under these conditions, the 1 vs 1 nature of the map posed no slow down or problems according to testers. 3: Arena M I : Testers liked the size of the map which provided room to maneuver and work for both 1 on 1 and 2 on 2 matches. Testers liked having self damage off for rocket jumping in the map. Standard settings used by testers was 100 health and 50-125 armor with all weapons but the BFG. 4: Over Pass : Testers reported similar results on this map as with Arena M I. Good size map for 1 on 1 and 2 on 2. Most prefered self damage off for rocket jumping around the ramps and platforms. Standard settings used by testers was 100 health and 50-125 armor with all weapons but the BFG. Additional Comments/Credits/etc: Thanks to: David "CRT" Wright for a great sequel to the Quake Version and for allowing the public a chance to submit maps for the next official RA2 release. My roomate Ed "[TrF]Shockwave" Hertling for some cpu compiling time and for his playtesting and suggestions. All the map testers: All the map testers of the orignal Quake Rocket Arena versions of some of these maps. This made the RA2 sequels that much better. I would especially like to thank John Faulkenbury and those Quake 2 DM addicts over at Rebel Boat Rocker for testing the original version of "Against the Flow". Their suggestions helped make that map much more refined and this translated to a better version of the modified version for RA2. I would like to thank The Ranger Clan for all their testing and suggestions. --------------------------------------------------------