=-----------------------(this text file is best viewed with Notepad in 1024x768 and maximized window)-----------------------= Title : Zero Kelvin Filename : 0kelvin.bsp Date of Release : December 24, 1998 Author : Rickard "Nephilim" Edén Email Address : rickard.eden@swipnet.se ICQ : 2166247 Description : Large indoor map with cold blue light. Although it's cold, it's not slippery, so you don't have to worry about that. No chaingun or BFG. All sorts of armor. History : This one has a history... Since the release of Where Eagles Dare, about 4 months ago, alot has happened. I started on a few maps and scetched even more. I made a whole new texture set that i was gonna use for a temple style map and i made a home page for me and my maps. The temple map was almost finished when my Viper 330 broke down. When losing the possibility to see colored lights i lost interest in continuing until i had bought a new card. A week later my 4 GB HD broke down aswell, and i lost all my maps, textures, music and everything else i had made. Believe me when i say this was a hard time. I eventually was able to recover the music, but still, it was a great loss. It took some time until i had enough money to buy new stuff. This time a STB Velocity 4400, a 6.5 GB HD and (finally) a 17" monitor. By this time i could start making maps again, and i decided to give QERadiant a serious try (this after Worldcraft messed up a map of mine). It took some time to learn, but when you know it, it's great, trust me. Now, here we are. Zero Kelvin is born. Other works by Author : ----- Quake 2 Maps ----- Where Eagles Dare EV - Q2DM ----- Quake 1 Maps ----- Where Eagles Dare - QDM Hell, aka Vile - QSP A Base Beyond - QDM Additional Credits to : Robert Duffy, for QERadiant Ben Morris and Valve, for Worldcraft (i'm gonna check out WC 2.0 soon) iD, for Quake and Quake2 [VD]Carnival for giving helpful hints on weapon placement Known Bugs : Yes, unfortunately. I have discovered several clipping errors, and i don't know how to get rid of them, or what causes them. However, they only occur from some angles, and hopefully, they won't bother anyone that much. MapTesters : [VD]Carnival Records bought during the progress : Snog - Dear Valued Customer C-Tec - Darker Dance Or Die - Dehumanizer Sisters Of Mercy - Floodland Scapa Flow - Heads Off To Freedom Other interesting stuff : I'm currently looking for a 2D artist to help me out with texturesets for new, more interesting maps. When i get some time i'll also make a homepage that represents me and my maps. I'm also interested in joining a promising developing team, since my previous experiences have shown that i'm much more creative in a team, than alone. =---------------------------------------------------------------------------------------------------------------------------= * Play Information * Game : Quake 2 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Deathmatch 5-8 : Yes Deathmatch 8+ : I think it'll be a bit crowdy Difficulty Settings : Nope New Textures : Yes, 3. They're actually more or less modified from the original Q2 textures Exit : No * How To Make It Work * 1. Put the map in your quake2/baseq/maps directory 2. Put the custom textures in quake2/baseq2/textures/control (i'm sorry about this, but during the making it was called "chemical control", and i forgot to change the project name, thus the texture dir must be called "control".) 3. Either start quake2 with the command line "quake2.exe +map 0kelvin" or run quake and type "map 0kelvin" in the console. * Construction * Editor(s) used : QERadiant Compile machine : Celeron 333Mhz 64Mb win98. Compile time : Who cares anyway? Legal Stuff And More : What more can i say? Drop a line and tell me what you think about it. You're free to use the textures as you like, just remember where you got them from. Tell me if you want to put this map on a server, in a mappack, or on a CD. Not for commercial use unless i agree on it. Comments, suggestions : rickard.eden@swipnet.se ICQ : 2166247 (c) Rickard Edén