------------------------------------------------------------------- Quake 2 map ---------------- 2cocedm02 ------------------------------------------------------------------- * Specifications: - Title : Ancient chaos - Release date : 21th of March, 2015 - Filename : 2cocedm02.bsp 2cocedm02.map 2cocerellodm02.txt - Author : Cocerello, aka ''Coce'' - Feedback and demos : cocerellon@gmail.com - Tested in : Original Quake 2 engine with 3.20 patch, default lighting settings ------------------------------------------------------------------- * Map Information: - Game : Quake 2 deathmatch only - Requirements : 3.20 patch for the original engine - Version : 0.a - Textures : Quake 2 original textures - Mapping time : 7 hours - Vis time : 38 seconds ... i love Quake 2 - Compiling parameters : -extra - Editor : Jackhammer 1.1.500 - Tools used : qbsp provided with JH, gdqvis 1.03, arghrad 2.01 ------------------------------------------------------------------- * Tricks, tips, and known issues. - It stutters a bit in some areas, i suppose that due to having too many entities at sight at once. ------------------------------------------------------------------- * Installation - Copy the files to your quake 2 older - Add the following to the command line to run your Quake 2 engine or create a shorcut to it with this part added (omit the ''): ''+map 2cocedm02 - Enjoy the map. ------------------------------------------------------------------- * Mapping story This is the second map i submit for Quake 2 Cafe 10th Deathmatch Maps Contest. Based mainly on gameplya and intended to be chaotic and disorienting. I hope you have fun wih it. Probably will release later an improved version with better brushwork and texture alignment. ------------------------------------------------------------------- * Thanks - ID software for Quake - XaeroX for Jackhammer - iD, XaeroX, Geoffrey DeWan, and Tim Wright for the compilers - Mike Jackman for TexMex - All the people at Func_msgboard for their help. http://www.celephais.net/board/ - All the people at Quake 2 cafe for their help. http://leray.proboards.com/ - My eternal gratitude to whoever said at Func that you could clone a brush or an entity in Worldcraft by using the shift key. It saves tons of time. - Null for proposing the speedmap event. ------------------------------------------------------------------- * Copyright / Permissions * Commercial distribution of this material, in whole or in part, requires prior agreement with the author. Commercial distribution includes any means by which the user has to pay either for the support (e.g. CD-ROM, or magazine CD-ROM) or for the material itself. Unauthorized commercial distribution is prohibited.