===================================================================== Title : BLOODSTORM Game : Quake 2 Date : 01/11/2000 Filename : bldstorm.bsp Author : Chris "Musashi" Walker Email Address : musashi@donan.junglelink.co.uk Home Page : http://www.angelfire.com/games/musashi Description : A medium-sized deathmatch level with classic Quake and gothic Q3:A influences, set under a night sky. Player Load : 2 - 6 Spawn points : 8 Instructions : Extract to your Quake2\baseq2 directory, using folder names. Thanks : The obligatory but heartfelt thanks to id Software for Quake. Kai, for the beta-testing. ===================================================================== * Additional Credits * - Ogro (ogro_fix@yahoo.com), for those amazingly cool demon textures. Check out his site at http://www.planetquake.com/pandemonium - Axl (PlasmaAXL@gmx.net) for his stone and lava textures. - The unknown author of the 'castle01' texture set, whose textures provided the theme for this level. - The unknown author of the 'night1' environment/skybox. Extra texture information can be found in the 'textures.txt' file. ===================================================================== * Play Information * Single Player : Nope Cooperative : Not that one either Deathmatch : Yeah :) Difficulty Settings : No New Sounds : Yes New Textures : Yes New Sky : Yes New Music : No Demos Replaced : No ===================================================================== * Construction * Base : New level from scratch Editor(s) used : QERadiant, Wally, Paint Shop Pro, Cool Edit, WordPad Known Bugs : Not that I know of... Build Time : (Sobs quietly) Compile Time : About 25 mins Compilers used : qbsp3 and qvis3 (v1.02) by Geoffrey DeWan ArghRad (v2.01) by Tim Wright ===================================================================== * Copyright stuff * This is may only be redistributed free of charge and unaltered with this text file and all accompanying custom files (sky, textures and sounds) included. If you want to use those custom files that aren't mine, I suggest you credit the relevant author. If you want to use this map as base for another level, drop me a line and ask me... You must obtain my permission before including this level on any sort of CD compilation. Thanks :)