Title: bwcity 2 Date: 6 June 2006 Tools: GTKRadiant, Worldcraft 1.6, Photoshop and Arghrad Author: Beavisss, WizardExt, Kurupt Email: akusher@gmail.com, wizardext@gmail.com, kurupt@planet.nl Web: http://aq2mw.wh00s.net/, http://www.wizardext.se and http://www.mrzl.nl/ ---Credits-> A-TEAM Id Software Aq2 community Tim Wright r1ch TTI (textures) ...and everyone else we forgot. Sorry.. ^^ ---Comments-> You are in a city and it's night. The weather is cold, and so is the city. It isn't what it used to be. What was once an overall normal and peaceful place has turned into something the complete opposite. Gangs, drugs, abondoned houses and a police force no longer in control. It features a lot of new graphics with quality textures, but also a lot of brush based details. There are a lot of interesting areas to explore - trainstation, office buildings, garage, containers, factory and more. Together with this there are good ambient sounds to add that extra feeling. The map is fast paced, jumpfriendly and good looking. What more is there to want? There are a lot of different routes offering different scenarios - long view distances, close combat, speed... So there are many ways to suprise and attack the enemy. The process of making bwcity2 has been very long and frustrating, but also very exciting and fun. It has been ups and downs like any other larger project, but we are all very proud about the result. - Rinat "Beavisss" Khalekov, David "WizardExt" Lundvall and Marcel "Kurupt" Visser