*\cFunc_conveyor There are 2 copies of the conveyor belts - one set are func_walls w/o the FLOWING surface property, the other are func_conveyors that DO have the FLOWING surface property. The func_walls and func_conveyors have the same targetname ('conveyor'); func_walls are initially on, while func_conveyors are initially off. The button to your right targets 'conveyor', which toggles the state of both the func_walls and func_conveyors. The ammo dropped on the conveyors is SHOOTABLE. This isn't strictly necessary - func_conveyor will also move normal non-solid ammo and other pickups. However, the func_rotating deathtrap at the end will *not* damage non-solid entities. Also, solid ammo helps prevent embedment problems between ammo and insanes/crates. To test movement of other entities by func_conveyor, go to the cosole and type 'set developer 1;spawn '.