Heaven and Hell - by Daisey A KOTH level for the QUAKE II mod King of the Hill by Orange Smoothie Productions (A Quake2 mod team) available at http://www.planetquake.com/osp/ -------------------------------------------------------------------------- Title : Heaven and Hell Filename : hvnnhell.bsp Version : 1.0 - 6/11/98 Author : Glenn Demkow - Daisey Email Address : g.demkow@xpedite.com KOTH mod URL : http://www.planetquake.com/osp/ Installation : Unzip into your Quake2/baseq2/maps directory. It's a very fun map! Description : This was my first attempt at a map as you will be able to tell if you play it (i.e. it definitely will not be the prettiest map you've ever seen). It is, however, a very FUN map for KOTH for a small number of players. I downloaded my first map editor on 5/10/98 and first submitted this one on 5/15/98 and I have absolutely no previous mapping experience!!! I've learned a lot that week and will hopefully clean up some of the imper- fections in this map some day. Recommended # of players : 2-8 Also good for regular deathatch play : Probably not, but you're welcome to try! * Play Information * Single Player : no Cooperative : no KOTHmatch : yes Deathmatch : yes Skill Levels : n/a * Construction * Base : Original level from scratch. Editor(s) used : QuArK (Quake Army Knife) http://www.planetquake.com/quark/ Thanks to Armin Rigo Build Time : About 10 minutes Compile Details : qbsp3 qvis3 -level 4 qrad3 -extra -------------------------------------------------------------------------- Additional Credits to : Russell Albury, Dan Stolz, Dan McDonald, and Bill Compton for all their help with ideas, suggestions, testing, information, and support associated with this map. I couldn't have done it without them. Also, thanks goes to following for use of their prefabs . . . 1) J. Girard (aka AzrKnight) at the qED Prefab Park (http://www.planetquake.com/prefab/) for the bridge at the top of the spiraling ramp to the hill. I'd also like to say thanks to AzrKnight for creating and maintaining the aforementioned web site. Prefabs rule for new level editors like myself. Not only can you get good stuff in your map with a minimal amount of knowledge but they are a great way to learn how to map by looking at the way things should be done. 2) Sagnor (sagnor@snet.net) for the iris door between the spawn room and the bottom floor of the big room. 3) EutecTic (jfgrol@cam.org) for the animated floor switch used to trigger the bridge. 4) Matthew 'bushboy' Trow for the bracket "holding" the bridge up. -------------------------------------------------------------------------- Notable Dates . . . 5/10/98 - Downloaded a few map editors and tried to figure out what the heck I was doing. 5/11/98 - Scrapped to put together a level for the KOTH contest. The first one, while very similar to the one I eventually submitted, was not very playable at all (two thumbs down). 5/12/98 through 5/15/98 - Revised and revised until I got something worthy of submission for the contest. 5/18/98 - I found out my map made it into the next release of KOTH 1.3. 5/18/98 through 5/22/98 - Made a change or two here and there. Most notably I added two prefabs (see credits above). Been busy though, not a lot of time to dedicate to the project. 5/25/98 through 5/29/98 - Worked on recomendations given to me from BotanikA from OSP. Worked on cleaning up some things like misaligned textures and similar stuff. Removed the BFG (no more BFG's in ANY KOTH maps). Added a glass shield leading up to the bridge, need to test it's impact on playability though. Changed the swith for the bridge from a wall mounted one to a floor switch. 6/1/98 through 6/5/98 - Did a lot of texture fixing. Tried to get rid of some seams that appear throughout this level. Added a bracket for the bridge (see credits above). Am fooling around with the switch for the bridge. I need to start finalizing some of these things soon though. Needs to be done by 6/11/98! Gave a copy to the OSP guys for evaluation. 6/8/98 through 6/11/98 - Got the floor switch (see credits above) for the bridge working properly. Cleaned up a few things here and there at the last minute. -------------------------------------------------------------------------- *** Copyrights/Permissions *** This map (hvnnhell.bsp) is copyright 1998 by Glenn Demkow. This map MAY NOT be used as a base for other levels without express written (even if electronic) consent of the author. Just e-mail me (g.demkow@xpedite.com) with the way in which you'd like to use it and chances are that I'll say it's OK. QuArk is a Copyright of Armin Rigo. Quake and Quake2 are Copyrights of Id Software. -------------------------------------------------------------------------- So long and thanks for all the fish!!! (Copyright Douglas Adams?!?)