The Dirt Pile A KOTH/Deathmatch level for the QUAKE 2 mod King of the Hill by Orange Smoothie Productions (A Quake2 mod team) available at http://www.planetquake.com/osp Release Date: 2/11/98 -------------------------------------------------------------------------- Title : The Dirt Pile Filename : koth2.bsp Version : 1.0 of 2/11/98 Author : Craig Sparks - BotanikA Email Address : BotanikA@ittc.ukans.edu KOTH mod URL : http://www.planetquake.com/osp Installation : Unzip into your Quake2/baseq2/maps directory. Have Fun! Description : The Dirt Pile - koth2.bsp is the second of six maps created for the original release of the quake2 mod King of the Hill by Orange Smoothie Productions. Although this level was created for use with KOTH it also can be used for regular deathmatch play, just ignore the spawn error info in the console upon map entry. On your way to the dirt pile watch your back! Also, I have but one more word for you: serpentine! Recommended # of players : 2-8 Also good for regular deathatch play : Ok? * Play Information * Single Player : no Cooperative : no KOTHmatch : yes (16 kothmatch starts) Deathmatch : yes (16 deathmatch starts) Skill Levels : na * Construction * Base : Original level from scratch. Editor(s) used : QERadiant builds 32 through 41 http://www.planetquake.com/qeradiant/ Build Time : Insert some insane number of hours here ______ Compile Details : qbsp3 qvis3 -level 4 qrad3 -extra -------------------------------------------------------------------------- Notes: : The KOTH levels, koth1 through koth6 are the first Quake2, or quake levels at all for that matter, that I have made. My only other experience has been with DOOM and Duke Nukem level design (see below.) If any level designers, amateur or professional would care to share their thoughts with me on how to optimize these maps it would be appreciated. As I have no clue at all how hint brushes are supposed to work and yes I did read Disruptor's plan :) Known bug/issue : The conveyor belt in the level physically move players in the direction I want but in software render mode it scrolls the wrong way and in GL it doesn't scroll at all. It doesnt effect game play at all but anyone with a clue as to why this is please let me know. Additional Credits to : Robert Duffy of QERadiant for all of his late night tech support! Info about the Author : I am a professional electrical engineer. I design and build wireless computer networking equipment/radios. I have enjoyed Lan Party multi-player deathmatch play and level design since the days DOOM I. I continue to regularly host 20 person plus Lan Parties at my home in Kansas City, KS. Other Levels by Author, DOOM and DOOM II : http://www.ittc.ukans.edu/~sparks/DOOM.html Duke Nukem 3D : http://www.ittc.ukans.edu/~sparks/Duke3D.html -------------------------------------------------------------------------- *** Copyrights/Permissions *** This map (koth1.bsp) is copyright 1998 by Craig Sparks. This map MAY NOT be used as a base for other levels. This map MAY NOT be distributed on bbs sites or the WWW without permission. It's sole place of availability shall be http://www.planetquake.com/osp unless permission is obtained to do otherwise. This map may not be distributed on CD or floppy unless you have the author's permission.