--------------------------------------------------------------- *************************************************************** Map Name: "Stonehenge Circa 2168" DM level for Quake 2 using Lithium II Mod v 1.24 by Mr. Le Ray or "Le Cajun Ray" Files: leray13a.zip /leray13a.bsp /leray13a.txt/leray zip.doc and many texture files. Contact: sleray@aga-engineers.com Date: October 10, 2002 *************************************************************** --------------------------------------------------------------- Additional Credit* * TREAD 3D v. 1.11. * ID Software, for Quake 2. * Thanks to Shon M. Shaffer for his valuable help and advice with the TREAD 3D program and his texture files. Also for the format of this "txt" file. * Thanks to Eric "Sherminator" Sherman for his help in building my maps and adding sound to this one. Really fun! *Jason Abbott (http://brimstone.brimstone.com/quake2/local/env/) for his custom sky file. *Thanks to anyone else who's texture files I may have used on my map and I don't know who you are. * Thanks to whoever created the "wind1.wav" that I used on this one. * Thanks to Backshooters at: http://www.backshooters.com/ for a great place to play Q2 with Lithium II *** *GAMEPLAY INFO* Single Player : No Deathmatch : Yes Cooperative : No Difficulty Settings: No Number of Players : 2 to 8 This map was built with the intent of using it with Lithium II Mod v1.24 for Quake II by Matt Ayres (WhiteFang) - matt@lithium.com. Some of the weapons & items may not be accessible when in use on the original Quake II, sorry. *BUILD INFO* Build Time: 25 hours Run Map time: 4 Hours Utilities Used: *Tread 3D v. 1.11 *INSTALLATION* If you get this zip file intact, follow these steps: 1. Right click on the zip file. 2. Select "Extract to...". 3. In the "Extract to:" blank, select the directory "C:\Quake2\baseq2\" 4. Under "Files", select "All files" 5. Check off "Use Folder Names" 6. Select "Extract" This should put the files in the correct folders You can also view the file "leray zip.doc" in this zip file, which shows you how your zip should look before you extract the files. *NOTES* This map was my first attempt at adding sound. That was really fun! If you enjoy playing on this map or if you have any tips for me, please send me an email. Also, please offer it to anyone who may want to use it on their Q2 server. *COPYRIGHT/PERMISSIONS* Quake 2 is Copyright (c) 1997 by ID Software Inc. All rights reserved. The Quake 2 logo and likenesses are trademarks of ID Software Inc. All artwork including 3D models, textures, and skins is the exclusive property of ID software. You may distribute this map on the internet, on a network or other electronic medium where it can be obtained for FREE, along with the text file. I hope you enjoy my map and Laissez le bon temps roule! Thanks, Mr. Le Ray