===================================================================== Title : Lunar Outpost Game : Quake 2 Date : 30/08/2001 Filename : lunout.bsp Author : Robert Sven Boom ($ilver@cer) Email Address : kopstoot@hetnet.nl Home Page : http://www.homepages.hetnet.nl/~xargon/index.html Description : Medium-sized Spacey scened DM level, aimed at general FFA carnage and/or Duels Player load : 4 - 8ish or Duels for 1vs1/2vs2 Spawn points : 8 Instructions : Extract to your Quake2\ directory, using folder names. Other work : Ftechfinal.zip ( Future Tech ) http://www.homepages.hetnet.nl/~xargon/ftechfinal.zip Atlantics.zip ( Atlantic Station ) http://www.homepages.hetnet.nl/~xargon/atlantics.zip ===================================================================== * Credits * - Thanks to some guy that made his sky-texture available at http://wadfather.game-edit.com/. - Thanks to Lunaran for his texture-sets. (http://lunaran.fragland.net) - Thanks to anyone who will review it for me, and mails me feedback.. :) - Thanks to PanterA, for his help and testing. _ Thanks to id-Software, for making the coolest game (quake2 ofcourse..) If I've forgotten anyone here, please let me know and I'll happily add your name. ===================================================================== * Play Information * Single Player : Nope Cooperative : Not that one either Deathmatch : Yeah :) Duels : Yes Difficulty Settings : No New Sounds : Yes New Textures : Yes New Sky : Yes New Music : No Demos Replaced : No ===================================================================== * Recommended settings * Vid_gamma 0.7 intensity 2 gl_modulate 2 ===================================================================== * Construction * Base : New level from scratch Editor(s) used : Quark 5.10 Known Bugs : unknown so far Compilers used : qbsp3 and qvis3 (v1.02) by Geoffrey DeWan ArghRad (v2.01) by Tim Wright Compile time : Bsp = 11,0 sec vis = 84,0 sec (+/- 1.4 mins) arg = 756 sec (+/- 12.6 mins) total compile in hours = +/- 14 mins. ===================================================================== * Comments * - I put in a gladiator *.aas file, so you don't have to do it yourself. - This is the third map, i made it when i had vacation and my hand was just out of the plaster... and i got the idea to make a moon-based map. - I took about 36 hours to make over 1,5 weeks without testing and compiling. ===================================================================== * Copyright stuff * This is may only be redistributed free of charge and unaltered with this text file included. You must obtain my permission before including this level on any sort of CD compilation. Thanks :)