--------------------------------------------------------------- Map Name: margaal26final DM level for Quake2 by "Margaal" Q2cafe contest map 26Jan - 5-4 2015. Dm map margaal26final.zip Margaal20 ( on 30 Jan 2o12 ) margaal26final a extensive margaal20 map version. Update: April 5 - 2015 ===================================================== sry Q2 community my old Kmq2,Q2 settings were wrong: Fix, repair vid_gamma r_modulate problems.. ===================================================== --------------------------------------------------------------- Installation Kmq2 - ( txqbsp39.exe ) ( Pk3 file ) -------------------------------------------- If you got this zip file intact, extract to your Quake2\baseq2\ ( Margaal26final.pk3 ) Start the game, press (~) and type: map margaal26final Installation Q2,EgL, R1Q2, Q2Pro, Quake2maX 0.44 -------------------------------------------------------------- If you got this zip file intact, extract zip file. 1) copy 3zb2 dir to Quake2\3zb2 2) rename margaal26.pk3 to zip and extract again to your Quake2\baseq2\ Start the game, press (~) and type: map or (gamemap) margaal26final 1). Q2,EgL,R1Q2,Q2Pro,Quake2maX 0.44 with 3zb2 bots...( works well & supported models ). - Add scripts files for shaders - ============================================================================================== Quake II v3.24 - Unofficial Patch (By Knightmare) The patch has over 40 fixes and tweaks in the client, menus, console, and OpenGL renderer, etc (Download!) http://www.markshan.com/knightmare/downloads/quake2-3.24-win32.zip support for model_spawn and model_train usermodel (By Knightmare) (Download!) http://www.markshan.com/knightmare/downloads/3zb2_lazarus_1.2.3.zip Download here Quake2maX 0.44 http://www.moddb.com/downloads/quake2-max-v44-graphics-engine ============================================================================================== Additional Credit* * The makers of Quark,Qbsp,Qvis & Arghrad. * ID Software, for Quake 2. * 3rd-Zigock Bot II 0.97. * Knightmare for Kmq2 ( hotfix ). * *.md2 models..If you recognize your model, ThAnKs!, cReDiTs to you!. *GAMEPLAY INFO* Single Player : No, just to look around. Deathmatch : Yes, 1 vs 1 bot player. Cooperative : nope.... Demo : ..nope.. New textures : Yes ( Quake ) New sounds : No New Env : No Compile machine: : Dual core2 @ 3.0Mhz - Xp Machine 3rd-Zigock Bot II 0.97 : map route included. * MODELS INFO* I have organizing the models with a new path dir name in mapobjects directory. This way authors work maintain together. ============================== * BRUSH INFO Margaal20 * 199 brushes 1407 brush sides * BRUSH INFO Margaal26final * 520 brushes 3484 brush sides *My kmq2config.cfg setup* *My Q2 config.cfg setup* Flatron 23" TFT-LCD set vid_gamma "1.0" set r_modulate "3" *BUILD INFO* Totaal Build Time : 8 hours + 2 hours light Tweaking and detailz.. play testing : 15 minuts. Utilities Used : Quark6. Compile Time : kmqbsp3,Timvis3,ArghRAD (( 4½ minutz )). Q2 Build Engine : KmQ2. Tested Engines : Q2,EgL,R1Q2,Q2Pro,Quake2maX 0.44 ========================================================================================= *Copyright (c) Margaal* ----------------------- You may not use this level as a base to build additional levels without permission. Feel free to distribute this .zip in any electronic format, just include all files intact in the original archive. Thanks : Margaal