--------------------------------------------------------------- Map Name: margaal28final DM level for Quake2 by "Margaal" Q2cafe contest map 13 March 2015. Dm map margaal28final.zip Update: April 5 - 2015 ===================================================== sry Q2 community my old Kmq2,Q2 settings were wrong: Fix, repair vid_gamma r_modulate problems.. ===================================================== --------------------------------------------------------------- Installation Kmq2 - ( txqbsp39.exe ) ( Pk3 file ) -------------------------------------------- If you got this zip file intact, extract to your Quake2\baseq2\ ( Margaal28final.pk3 ) Start the game, press (~) and type: map margaal28final Installation Q2,EgL, R1Q2, Q2Pro, Quake2maX 0.44 -------------------------------------------------------------- If you got this zip file intact, extract zip file. 1) copy 3zb2 dir to Quake2\3zb2 2) rename margaal28final.pk3 to zip and extract again to your Quake2\baseq2\ Start the game, press (~) and type: map or (gamemap) margaal28final 1). Q2,EgL,R1Q2,Q2Pro,Quake2maX 0.44 with 3zb2 bots..( works well & supported models ). - Add scripts files for shaders - ============================================================================================== Quake II v3.24 - Unofficial Patch (By Knightmare) The patch has over 40 fixes and tweaks in the client, menus, console, and OpenGL renderer, etc (Download!) http://www.markshan.com/knightmare/downloads/quake2-3.24-win32.zip support for model_spawn and model_train usermodel (By Knightmare) (Download!) http://www.markshan.com/knightmare/downloads/3zb2_lazarus_1.2.3.zip Do You not use Kmq2 Engine?, then i recommend Q2max my second choice. Download here Quake2maX 0.44 http://www.moddb.com/downloads/quake2-max-v44-graphics-engine ============================================================================================== *Additional Credit* * The makers of Quark,Qbsp,Qvis & Arghrad. * ID Software, for Quake 2. * 3rd-Zigock Bot II 0.97. * Todd Gantzler's for Plant Model Pack. * Knightmare for Kmq2 ( hotfix & 3zb2 model support ). * Knightmare Yep again! - ThX Buddy for help, advice, ( compatible support ALL Q2 Engines ). * *.md2 models..If you recognize your model, ThAnKs!, cReDiTs to you!. * All mappers & Judges Q2cafe 2015 mapping contest - and especially NuLL!. *GAMEPLAY INFO* Single Player : No, just to look around. Deathmatch : Yes, tEn starting positions ( Tested 1 vs 5 bot player ). Demo : ..nope.. New textures : Quake ][ Classic Textures..combine e1u1/metal3_6 & e3u2/block1_6 New sounds : yes New Env : Yes / not really...couple of times used in my other maps. Compile machine: : Dual core2 @ 3.0Mhz - Xp Machine 3rd-Zigock Bot II 0.97 : map route included. *Weapons setup* 10x Supershotguns, 2x Grenadelauncher, 2x Chaingun, 1x Machinegun, 1x Hyperblaster, 1x Bfg And one Quad. *MODELS INFO* I have organizing the models with a new path dir name in mapobjects directory. This way authors work maintain together. convert all *.md3 models to *.md2 ( compatible for All Q2 Engines ). ============================== *MAPZ BUILD INFO* * Margaal28final * Totaal Build Time : the truth?! hmmm 70 hours. Tweaking : 3½ hours. play testing : 1½ hour. ( 3zb2 bots ) Utilities Used : Quark6, Misfit Model 3D, XVI32, model converter, Map ToolZ, Adobe. Compile Time : txqbsp39,Timvis3,ArghRAD (( 22½ minute )). Q2 Build Engine : Kmq2. Tested Engines : Kmq2,Q2,EgL,R1Q2,Q2Pro,Quake2maX 0.44 r_speeds : 1200 Max * BRUSH INFO Margaal28 * 2144 brushes 15765 brush sides *My kmq2config.cfg setup* *My Q2 config.cfg setup* Flatron 23" TFT-LCD set vid_gamma "1.0" set r_modulate "3" ============================== *MORE MAP INFO* There still very small light failures left!. But hey that my signature, i`m just an AmatEuR!. ========================================================================================= *Copyright (c) Margaal* ----------------------- You may not use this level as a base to build additional levels without permission. Feel free to distribute this .zip in any electronic format, just include all files intact in the original archive. Thanks : Margaal