--------------------------------------------------------------- *************************************************************** Map Name: "Spirit Wind" DM level for Quake 2 by Shon Shaffer "Maric" Files: marics22.zip /marics22.bsp /marics22.txt/env folder/and loads of new textures ***music by Tom Aragon at : http://artists.mp3s.com/artists/6/tom_aragon.html Contact: s-shaffer@home.com Version:5-16-00 *************************************************************** --------------------------------------------------------------- Additional Credit* ***** Tom Aragon for allowing me to use his music in this map, go check him out at http://artists.mp3s.com/artists/6/tom_aragon.html***** * I have to give the bulk of the credit to the makers of TREAD, its an absolutely great program due to its accessibility and ease of use. * ID Software, of course, for Quake 2. * RUST- for the plethora of info provided : http://www.gamedesign.net * Thnx to J who lets me test every map on him =) oh yeah and my nephew "Mox" and my pals in clan Goth clan. * Huge thanx go to these guys whos map "JumpBeach" and freely shared info about how to make the jump pads work and made their use for me possible : Monsto Brukes, MrHyde, Scampie : http://tarot.telefragged.com/ryo i can't thank them enough. * There are loads of new textures in this map that come from several sources : 1 - The folks that created the amazing "Dawn of Darkness" mod, and all the beatiful texures and sounds **GO HERE** http://www.dawnofdarkness.com/index2.html and get this total conversion it is just the best Q2 conversion bar none !!!! Please read the notes /legal texts in the texture/dod folder * The sounds for the most part were sent to me from T-Bond, a great guy * Gotta say "huge thanx" to these fine folks that have made their hard work freely available for us lowly mappers to use. * The awsome env is called "stars" and i wish i knew where it came from *GAMEPLAY INFO* Single Player : nah Deathmatch : well, thats what i made it for Cooperative : nope, unless you gang up on some lpb in dm. Difficulty Settings: nope Base System: Celeron 333-not oc'd /128 RAM /Voodoo2 Blackmajic Player load : ARGH-COUGH-BLEHHH !!! (i hate this catagory) this map plays well for 1 on 1 and : i think 2-6 ffa seems to be about right it boils down to personal opinion dosn't it ? * i am no good at makin bot routes, the Erasers i use don't like the jump pads anyway but if you (read whoever) can make and send me a good one i'd be indebted =) * *BUILD INFO* Build Time: 10 hours Utilities Used: *Tread *more Tread *and even more Tread, it has it all. Build Machine(s): same as above Final Compile Machine: " " " QBSP3 : 23 secs. QVIS3 : 498 secs. QRAD3 : 305 secs. Known Bugs: yeah just 2 hom's that won't go away =(. *INSTALLATION* if you got this zip file intact just aim this puppy at your Quake2 folder and let go. *NOTES* The case is made in this map that great textures can make an ok map better (opinion Maric) WOW !! the Dawn of Darkness TC is great and the textures are amazing go get it at : http://www.dawnofdarkness.com/index2.html that is where all but a few of the textures came from (used with permission btw) Thanx go to Vaxuser. Ok this map is intended for very fast and verticle 2-6 ffa, the only problem with such a tall map with all the curves, is of course the dreaded "r_speeds" and they do get a tad high here and there. They seem to average about 350-400 but get above 700 when standing in corners and veiwing the open areas. I tested this with 6 Eraser bots and as many 3zb2 bots and found no troublesome slowdown. OH YEAH please let me know what you think good or bad, i'm not overly sensitive either just go easy with the harsh language, remember we live in a "society". A few of my maps run on an LoF server at 24.113.104.178 You will need to install the WoD mod to benefit the most in there. Say "hey" to all the LOF peops you see there. Give a "hey" to all the [GoTH] folks you see also. *COPYRIGHT/PERMISSIONS* "Marics22 & "Spirit Wind" is Copyright (c) 2000 by Shon M. Shaffer Quake 2 is Copyright (c) 1997 by ID Software Inc. All rights reserved. The Quake 2 logo and likenesses are trademarks of ID Software Inc. All artwork including 3D models, textures, and skins is the exclusive property of ID software. **Please read the "legal" doc. included in the Dawn of Darkness (dod) texture folder You may distribute this map on the internet, on a network or other electronic medium where it can be obtained for FREE, i strongly urge you to pass along this text file so that folks can see the time i put into typing it. That said just don't put it on any Cd for distribution without first informing me at s-shaffer@home.com Please don't use this map as a base for building other maps likewise : You may NOT convert this .bsp file into a .map file or reverse engineer it in any way. If you get this far, you know, i really don't care what you do with the map as long as you have fun with it and don't claim it as your own if your not me of course. NOT that i think that it is good enough for others to want to claim anyhow. Thanx : Maric