--------------------------------------------------------------- *************************************************************** Map Name: "Heads up!" DM level for Quake 2 by Shon Shaffer "Maric" Files: marics33.zip /marics33.bsp /marics33.txt/env folder Contact: s-shaffer@home.com Version:2-15-01 *************************************************************** -------------------------------------------------------------- Additional Credit* * I have to give the bulk of the credit to the makers of TREAD, its an absolutely great program due to its accessibility and ease of use. * ID Software, of course, for Quake 2. * RUST- for the plethora of info provided : http://www.gamedesign.net * Thnx to J who lets me test every map on him =) oh yeah and my nephew "Mox" and my pals in clan Goth clan. *Big time thanks go to Author: Chris "Musashi" Walker http://www.angelfire.com/games/musashi/index.html Not only does he make great maps , but he makes some great textures too. I have used several as a base to create a whole new set of my own (with permision of course). I have also used some just as they were, I did change the file names of the four animated textures (pak exlporer only likes 8 charactors for some reason). * Gotta say "huge thanx" to these fine folks that have made their hard work freely available for us lowly mappers to use. *GAMEPLAY INFO* Single Player : nah Deathmatch : well, thats what i made it for Cooperative : nope, unless you gang up on some lpb in dm. Difficulty Settings: nope Base System: Celeron 333-not oc'd /128 RAM /Voodoo2 Blackmajic Player load : This is supposed to be a duelling map, so preferably 1 v 1. It may hold up to 4 *BUILD INFO* Build Time: 15 hours Utilities Used: *Tread *more Tread *and even more Tread, it has it all. Build Machine(s): same as above Final Compile Machine: " " " QBSP3 : 4 secs. QVIS3 : 187 secs. QRAD3 : 422 secs. Known Bugs: I don't think so. *INSTALLATION* if you got this zip file intact just aim this puppy at your baseq2 folder and let go. *NOTES* This is a converstion from scratch of a map called "Ziklag" that I map for UT dm. UT dm for me plays just a bit flat so... I made or converted almost all of the texures that are included with this map. The exceptions are of course what is stated in the credits (thanks Musashi) OH YEAH please let me know what you think good or bad, i'm not overly sensitive either just go easy with the harsh language, remember we live in a "society". We run this and many more maps on our server at 206.61.160.120:27910 drop in and lets scuttle THIS IS A PLACE WHERE Q2 IS STILL KING, Did someonesay Q3 or was that just a burp??? A few of my maps run on an LoF server at 24.113.104.178 You will need to install the WoD mod to benefit the most in there. *COPYRIGHT/PERMISSIONS* "Marics33 & "Heads Up!" is Copyright (c) 2001 by Shon M. Shaffer Quake 2 is Copyright (c) 1997 by ID Software Inc. All rights reserved. The Quake 2 logo and likenesses are trademarks of ID Software Inc. All artwork including 3D models, textures, and skins is the exclusive property of ID software. You may distribute this map on the internet, on a network or other electronic medium where it can be obtained for FREE, i strongly urge you to pass along this text file so that folks can see the time i put into typing it. That said just don't put it on any Cd for distribution without first informing me at s-shaffer@home.com Please don't use this map as a base for building other maps likewise : You may NOT convert this .bsp file into a .map file or reverse engineer it in any way. If you get this far, you know, i really don't care what you do with the map as long as you have fun with it and don't claim it as your own if your not me of course. NOT that i think that it is good enough for others to want to claim anyhow. Thanx : Maric