--------------------------------------------------------------- *************************************************************** Map Name: "Dead Calm" DM level for Quake 2 by Shon Shaffer "Maric" Files: marics41.zip /marics41.bsp /marics41.txt/env folder/and loads of new textures Contact: s-shaffer@home.com Version:5-21-01 *************************************************************** --------------------------------------------------------------- Additional Credit* * I have to give the bulk of the credit to the makers of TREAD, its an absolutely great program due to its accessibility and ease of use. * ID Software, of course, for Quake 2. * RUST- for the plethora of info provided : http://www.gamedesign.net * Thnx to J who lets me test every map on him =) oh yeah and my nephew "Mox" and my pals in clan Goth clan * Huge thanx go to these guys whos map "JumpBeach" and freely shared info about how to make the jump pads work and made their use for me possible : Monsto Brukes, MrHyde, Scampie : http://tarot.telefragged.com/ryo i can't thank them enough. * Almost every texture in this map came from http://planetquake.com/hfx/ THANKS EVIL * The sounds for the most part also came from various and sundry q2 sites, offered freely for use * Gotta say "huge thanx" to these fine folks that have made their hard work freely available for us lowly mappers to use. * The awsome env is called " and camr fom the site: http://wadfather.game-edit.com/ * My awsome beta testers Sven, Musahi, Mox, BadDog and J * The very cool "shader" effect I used on the jumppads was concieved and created by Musashi he is in my opinion the most innovative Q2 map idea d00d out there. His site is at: http://planetquake.com/musashi Drop in and get his maps and join in the forum. *** *GAMEPLAY INFO* Single Player : nah Deathmatch : well, thats what i made it for Cooperative : nope, unless you gang up on some lpb in dm. Difficulty Settings: nope Base System: Celeron 333-not oc'd /128 RAM /Voodoo2 Blackmajic Player load : 2 v 2 will likely be best, but 4-6 ffa is not unreasonable. *BUILD INFO* Build Time: 20 hours Utilities Used: *Tread *more Tread *and even more Tread, it has it all. Build Machine(s): same as above Final Compile Machine: " " " QBSP3 : 7 secs. QVIS3 : 273 secs. QRAD3 : 573 secs. Known Bugs: most liklely *INSTALLATION* if you got this zip file intact just aim this puppy at your baseq2 folder and let go. *NOTES* Lets just say I am in a good rut, I have been into these semi-tech Ocean themed maps. I guess I'll move onto something new when this current style gets boring. I meant this to be a rather simple 2 v 2 arena but it grew a bit. The name "Dead Calm" denotes the condition portrayed in the env, This is supposed to be some sort of surface base on an ocean somewhere. *COPYRIGHT/PERMISSIONS* "Marics41 Dead Calm" is Copyright (c) 2001 by Shon M. Shaffer Quake 2 is Copyright (c) 1997 by ID Software Inc. All rights reserved. The Quake 2 logo and likenesses are trademarks of ID Software Inc. All artwork including 3D models, textures, and skins is the exclusive property of ID software. **Please read the "legal" doc. included in the Dawn of Darkness (dod) texture folder You may distribute this map on the internet, on a network or other electronic medium where it can be obtained for FREE, i strongly urge you to pass along this text file so that folks can see the time i put into typing it. That said just don't put it on any Cd for distribution without first informing me at s-shaffer@home.com Please don't use this map as a base for building other maps likewise : You may NOT convert this .bsp file into a .map file or reverse engineer it in any way. If you get this far, you know, i really don't care what you do with the map as long as you have fun with it and don't claim it as your own if your not me of course. NOT that i think that it is good enough for others to want to claim anyhow. Thanx : Maric