--------------------------------------------------------------- *************************************************************** Map Name: "Into Thin Air" DM level for Quake 2 by Shon Shaffer "Maric" Files: marics_d2.zip /marics_d2.bsp /marics_d2.txt/env folder Contact: s-shaffer@home.com Version:8-7-00 *************************************************************** --------------------------------------------------------------- Additional Credit* * I have to give the bulk of the credit to the makers of TREAD, its an absolutely great program due to its accessibility and ease of use. * ID Software, of course, for Quake 2. * RUST- for the plethora of info provided : http://www.gamedesign.net * Thnx to J who lets me test every map on him =) oh yeah and my nephew "Mox" and my pals in clan Goth clan. * Huge thanx go to these guys whos map "JumpBeach" and freely shared info about how to make the jump pads work and made their use for me possible : Monsto Brukes, MrHyde, Scampie : http://tarot.telefragged.com/ryo i can't thank them enough. *textures from various sources: Ogro, Q3(someone converted them and made them available) Dawn of Darkness TC team and other custom textures. * Gotta say "huge thanx" to these fine folks that have made their hard work freely available for us lowly mappers to use. * The awsome env is called "alps" and i wish i knew where it came from *GAMEPLAY INFO* Single Player : nah Deathmatch : well, thats what i made it for Cooperative : nope, unless you gang up on some lpb in dm. Difficulty Settings: nope Base System: Celeron 333-not oc'd /128 RAM /Voodoo2 Blackmajic Player load : Well it is meant to be a 1v1 dueling map, I think it will hold up to four for a fast ffa * The Gladiators pal y the heck out of this map, i was happily suprised *BUILD INFO* Build Time: 16 hours Utilities Used: *Tread *more Tread *and even more Tread, it has it all. Build Machine(s): same as above Final Compile Machine: " " " QBSP3 : 7 secs. QVIS3 : 23 secs. QRAD3 : 438 secs. Known Bugs: I sure couldn't find any *INSTALLATION* if you got this zip file intact just aim this puppy at your baseq2 folder and let go. *NOTES* This is my second attempt at making a fast dueling map, sure hope it works out that way. OH YEAH please let me know what you think good or bad, i'm not overly sensitive either just go easy with the harsh language, remember we live in a "society". *COPYRIGHT/PERMISSIONS* "Marics_d2 & "Into Thin Air" is Copyright (c) 2000 by Shon M. Shaffer Quake 2 is Copyright (c) 1997 by ID Software Inc. All rights reserved. The Quake 2 logo and likenesses are trademarks of ID Software Inc. All artwork including 3D models, textures, and skins is the exclusive property of ID software. You may distribute this map on the internet, on a network or other electronic medium where it can be obtained for FREE, i strongly urge you to pass along this text file so that folks can see the time i put into typing it. That said just don't put it on any Cd for distribution without first informing me at s-shaffer@home.com Please don't use this map as a base for building other maps likewise : You may NOT convert this .bsp file into a .map file or reverse engineer it in any way. If you get this far, you know, i really don't care what you do with the map as long as you have fun with it and don't claim it as your own if your not me of course. NOT that i think that it is good enough for others to want to claim anyhow. Thanx : Maric