- Extract to your Quake2\baseq2\ directory, using folder names - Title : RIGOR MORTIS Game : QUAKE II / Deathmatch Date : June 2002 Filename : Mortis.bsp Author : DJ "Pan" Bloot Email Address : dj_pantera@hotmail.com Home Page : Pan's Page (http://www.bloot.myweb.nl) File size : 690 kb DESCRIPTION: I think that if there's one right way to describe a deathmatch level it would be "just a fun place to frag in". So, there ya go. This is by far my best effort. Performance is good and r_speeds stay under 800 at all times. Highest I could find is around 795, so you won't be having any problems running this map. Probably best suited for 2-5 players FFA. PLAY/MAP INFORMATION: Game : QUAKE II / Deathmatch Deathmatch : Yes, 5 spawn points New Sounds : Yes New Textures : Yes New Env : No CONSTRUCTION: Base : New level from scratch Construction time : Let's say about a billion mouse-clicks (4 months, yes that's long) Editor(s) used : Quark 5.10 Build time : Bsp 6 sec / Vis 24 sec / Rad 118 sec (yes that's fast;) Compile machine : Athlon 1.4 / 256 DDR / GF2Ti PREVIOUS Q2MAPS: ADDITIONAL THANKS TO: ˇ Iraq attack (iraq.bsp) ˇ id SoftwareŽ for QUAKE II ˇ Red Rooster (pandm2.bsp) ˇ Armin Rigo for QuArK ˇ Kryptonite (krypton.bsp) ˇ $ilveracer for help and inspiration ˇ in2 Oblivion (in2obl.bsp) ˇ Enge and Hummer for playtesting LEGAL STUFF: You may not use this level as a base to build additional levels. You may distribute this .zip in any electronic format, just include all files intact in the original archive. ||| ||| |||| |||| |||| |||| |||| |||| ||||| ||||| |||| |||| ||||| ||||| ||||| ||||| ||||| ____ ____ ||||| ||||| ||| ||| ||||| ||||||| ||| ||| ||||||| ||||||||||||||| ||| ||| ||| ||| || ||| || || | | Thank you for downloading. Have fun:) (c) 2002 Copyright DJ Bloot.