================================================================ Title : The Edge Conversion Date : Aug 26, 2006 Filename : q1edge_x7.bsp, q1edge_gen.bsp Author : X7 (Bill Plews) Email Address : bplews@netzero.net Home Page : http://www.geocities.com/wplews/ ================================================================ * Play Information * Single Player : Yes 1 Start Cooperative : No 0 Starts Deathmatch : Yes 11 Starts CTF - Extinction : No 0 Starts Difficulty Settings : none New Sounds : Yes New Graphics : Yes New Music : none other : Map q1edge_x7 also has classnames for WOD/LOX/Awaken2 Mod's Map q1edge_gen is only for the Gen Mod q2dm1_x7.aas file for the Gladiator Bots test with the OSP Tourney MOD. and q2dm1_x7.ent this file is for playing *Extinction* with the LOX & Weapons, Mod's. * Construction * Base : Use q1edge map and converted to a Quake2 map Editor(s) used : Tread 3D v. 2.3 : The Quake2 compiling utilities by Geoffrey DeWan, qbsp3.exe Revision 1.09, qvis3.exe Revision 1.03, qrad3.exe Revision 1.04. Found at - http://home.insightbb.com/~gryndehl/q2compile/quake2.html : ArghRad 3.00T9 by Tim Wright (Argh!) Found at - http://users.ntplx.net/~argh/arghrad/ Known Bugs : None found Build Time : 3 weeks. Compile machine : MS Win 2000 Pro Pent 3 *q1edge_x7.bsp QBSP3 Time : 7 seconds elapsed QVIS3 Time : 1548.0 seconds elapsed ArghRad Time : 1252 seconds elapsed *q1edge_gen.bsp QBSP3 Time : 10 seconds elapsed QVIS3 Time : 2161.0 seconds elapsed ArghRad Time : 1258 seconds elapsed * Copyright / Permissions * You MAY, distribute this Q@ map, provided you include this file, with no modifications. You may distribute this file in any electronic format (FTP, BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================= *COMPILING INFO* F:\Trend\Quake2>qbsp3.exe F:\Quake2\baseq2\maps\q1edge_x7 ----------- qbsp3 ----------- original code by id Software Modified by Geoffrey DeWan Revision 1.09 ----------------------------- gamedir set to F:\Quake2\baseq2\ entering F:\Quake2\baseq2\maps\q1edge_x7.map 0...1...2...3...4...5...6...7...8...9... (2) 0...1...2...3...4...5...6...7...8...9... (2) writing F:\Quake2\baseq2\maps\q1edge_x7.prt Writing F:\Quake2\baseq2\maps\q1edge_x7.bsp 7 seconds elapsed F:\Trend\Quake2>qvis3.exe F:\Quake2\baseq2\maps\q1edge_x7 ----------- qvis3 ----------- original code by id Software Modified by Geoffrey DeWan Revision 1.03 ----------------------------- reading F:\Quake2\baseq2\maps\q1edge_x7.bsp reading F:\Quake2\baseq2\maps\q1edge_x7.prt 1054 portalclusters 3243 numportals 0...1...2...3...4...5...6...7...8...9... (30) 0...1...2...3...4...5... F:\Trend\Quake2>qbsp3.exe F:\Quake2\baseq2\maps\q1edge_x7 ----------- qbsp3 ----------- original code by id Software Modified by Geoffrey DeWan Revision 1.09 ----------------------------- gamedir set to F:\Quake2\baseq2\ entering F:\Quake2\baseq2\maps\q1edge_x7.map 0...1...2...3...4...5...6...7...8...9... (2) 0...1...2...3...4...5...6...7...8...9... (2) writing F:\Quake2\baseq2\maps\q1edge_x7.prt Writing F:\Quake2\baseq2\maps\q1edge_x7.bsp 7 seconds elapsed F:\Trend\Quake2>qvis3.exe F:\Quake2\baseq2\maps\q1edge_x7 ----------- qvis3 ----------- original code by id Software Modified by Geoffrey DeWan Revision 1.03 ----------------------------- reading F:\Quake2\baseq2\maps\q1edge_x7.bsp reading F:\Quake2\baseq2\maps\q1edge_x7.prt 1054 portalclusters 3243 numportals 0...1...2...3...4...5...6...7...8...9... (41) 0...1...2...3...4...5...6...7...8...9... (1507) Average clusters visible: 166 Building PHS... Average clusters hearable: 507 visdatasize:182780 compressed from 286688 writing F:\Quake2\baseq2\maps\q1edge_x7.bsp 1548.0 seconds elapsed F:\Trend\Quake2>arghrad.exe -bounce 40 -extra F:\Quake2\baseq2\maps\q1edge_x7 ----- ArghRad 3.00T9 by Tim Wright (Argh!) ----- ----- TESTING VERSION, DO NOT REDISTRIBUTE ----- Modified from original source code by id Software ----- Settings ----- -bounce set to 40 (radiosity bounces) -extra enabled (extra quality light sampling) gamedir: F:\Quake2\baseq2\ ----- Load BSP File ----- reading F:\Quake2\baseq2\maps\q1edge_x7.bsp ----- Light World ----- 0...1...2...3...4...5...6...7...8...9... (899) 0...1...2...3...4...5...6...7...8...9... (269) 0...1...2...3...4...5...6...7...8...9... (3) ----- Save BSP File ----- writing F:\Quake2\baseq2\maps\q1edge_x7.bsp ----- Time ----- 1252 seconds elapsed ---------------------- F:\Trend\Quake2>qbsp3.exe F:\Quake2\baseq2\maps\q1edge_gen ----------- qbsp3 ----------- original code by id Software Modified by Geoffrey DeWan Revision 1.09 ----------------------------- gamedir set to F:\Quake2\baseq2\ entering F:\Quake2\baseq2\maps\q1edge_gen.map 0...1...2...3...4...5...6...7...8...9... (3) 0...1...2...3...4...5...6...7...8...9... (4) writing F:\Quake2\baseq2\maps\q1edge_gen.prt Writing F:\Quake2\baseq2\maps\q1edge_gen.bsp 10 seconds elapsed F:\Trend\Quake2>qvis3.exe F:\Quake2\baseq2\maps\q1edge_gen ----------- qvis3 ----------- original code by id Software Modified by Geoffrey DeWan Revision 1.03 ----------------------------- reading F:\Quake2\baseq2\maps\q1edge_gen.bsp reading F:\Quake2\baseq2\maps\q1edge_gen.prt 1054 portalclusters 3238 numportals 0...1...2...3...4...5...6...7...8...9... (68) 0...1...2...3...4...5...6...7...8...9... (2093) Average clusters visible: 166 Building PHS... Average clusters hearable: 506 visdatasize:182931 compressed from 286688 writing F:\Quake2\baseq2\maps\q1edge_gen.bsp 2161.0 seconds elapsed F:\Trend\Quake2>arghrad.exe -bounce 40 -extra F:\Quake2\baseq2\maps\q1edge_gen ----- ArghRad 3.00T9 by Tim Wright (Argh!) ----- ----- TESTING VERSION, DO NOT REDISTRIBUTE ----- Modified from original source code by id Software ----- Settings ----- -bounce set to 40 (radiosity bounces) -extra enabled (extra quality light sampling) gamedir: F:\Quake2\baseq2\ ----- Load BSP File ----- reading F:\Quake2\baseq2\maps\q1edge_gen.bsp ----- Light World ----- 0...1...2...3...4...5...6...7...8...9... (1030) 0...1...2...3...4...5...6...7...8...9... (160) 0...1...2...3...4...5...6...7...8...9... (2) ----- Save BSP File ----- writing F:\Quake2\baseq2\maps\q1edge_gen.bsp ----- Time ----- 1258 seconds elapsed //EOF