===================================================================== Title : FutureTech - Final version Game : Quake 2 Date : 30/05/2001 Filename : ftech.bsp Author : Robert Sven Boom ($ilver@cer) Email Address : kopstoot@hetnet.nl Home Page : http://www.homepages.hetnet.nl/~xargon/index.html Description : Medium-sized Futuristic DM level, aimed at general FFA carnage and/or Duels Player load : 2 - 8ish Spawn points : 8 Instructions : Extract to your Quake2\baseq2\ directory, using folder names. ===================================================================== * Credits * - Thanks to the unknown author of the antrax/sky1.wal - Thanks to Yves Allaire aka evil lair for using his great textures - Thanks to the author Gloom, for his gloom-texture - Thanks to Lun, for his new textures - Thanks to the author Than, for the than_industrial and Than_lights textures - Thanks to Yogi for his plate_1dark.wal - Thanks to anyone who will review it for me, and mails me feedback.. :) - Thanks to PanterA, my mapping-pal, for his help and testing. _ Thanks to id-Software, for making the coolest game (quake2) If I've forgotten anyone here, please let me know and I'll happily add your name. ===================================================================== * Play Information * Single Player : Nope Cooperative : Not that one either Deathmatch : Yeah :) Difficulty Settings : No New Sounds : Yes New Textures : Yes New Sky : Yes New Music : No Demos Replaced : No ===================================================================== * Recommendation settings * Vid_gamma 0.8 intensity 2 gl_modulate 2 ===================================================================== * Construction * Base : New level from scratch Editor(s) used : Quark 5.10 Known Bugs : unknown so far Compilers used : qbsp3 and qvis3 (v1.02) by Geoffrey DeWan ArghRad (v2.01) by Tim Wright Compile time : Bsp = 8,0 sec vis = 3279,0 sec (+/- 55mins) arg = 981 sec (+/- 15mins) ===================================================================== * Comments * - This is a contest map, for Sven's mapping contest with a 600 brushlimit - This is my first map that i've made ===================================================================== * Copyright stuff * This is may only be redistributed free of charge and unaltered with this text file included. You must obtain my permission before including this level on any sort of CD compilation. Thanks :)