*\cMore ROTATE spawnflag These 3 func_trains each have the ROTATE spawnflag set, and pitch_speed = yaw_speed = constant. The path_corners do not change either the pitch or yaw speeds. To prevent rotation around an axis when there is a corresponding angle change between path_corners, set the corresponding rotational speed to 0. For example, you could prevent these crates from pitching up/down by setting pitch_speed = 0. To prevent ANY rotation from one path_corner to the next, set the NO_ROTATE spawnflag for the destination path_corner. The crate func_trains use the SMOOTH_MOVE spawnflag. Without SMOOTH_MOVE you'd notice a slight pause at most of the path_corners. You do NOT want to use SMOOTH_MOVE if exact func_train placement is critical.