sgq2dm1 - 'Concrete Jungle'


General:

This map was created for Sven's Q2 mapping contest (currently not yet judged).

Title : Concrete Jungle
Filename : sgq1dm1.bsp
Date Completed : Friday May 18, 2001
Author : Stephen Gordon a.k.a. sTiVen
Email Addresses : gorvinstiven@yahoo.com or stevegordon@iprimus.com.au
Author's Homepage :
http://www.geocities.com/gorvinstiven
Description : Deathmatch-level for Quake2
Other Levels by this author :

Note: From the above it is obvious that my previous naming system was confusing. Therefore I have changed to using my initials (sg), the engine the map is for (q1/q2/q3) and finally the mode of play and number.


Concrete Jungle is a 1v1 map designed with fast play in mind. It is fairly well connected and although camping is possible one should find it very easy to remove somone trying to do it. The sky and textures included match well with the blue and white style light I have opted for.

Credits:

I have to give thanks to id Software for creating one of the most kick-ass games ever and making it easy for people like me to create stuff for it.

Installation:

Simply unzip the zip to your quake directory (ie. c:\quake) making sure the 'use folder names' option is checked. If you have Eraser or Gladiator bots the required files to play the map with these bots will be placed in the necessary spot. Then simply start quake 2 and use the command "map sgq2dm1" or use your q2 starter program to launch a game with bots.

Gameplay:

Single-Player : yes, for testing
Cooperative : no
Difficulty Settings : no
Deathmatch : yes, 2-4 players recommended (6 spawns)
New Textures : yes
New Env. Files : yes

Compile Details:

---- qbsp3 ----
entering C:\Quake2\baseq2\maps\sgq2dm1.map
Entity 0, Brush 50: mixed face contents
0...1...2...3...5...6...7...8... (1)
0...1...2...3...5...6...7...8... (1)
writing C:\Quake2\baseq2\maps\sgq2dm1.prt
Writing C:\Quake2\baseq2\maps\sgq2dm1.bsp
2 seconds elapsed

---- vis ----
testlevel = 4
reading C:\Quake2\baseq2\maps\sgq2dm1.bsp
reading C:\Quake2\baseq2\maps\sgq2dm1.prt
274 portalclusters
786 numportals
0...1...2...3...4...5...6...7...8...9... (1)
0...1...2...3...4...5...6...7...8...9... (41)
Average clusters visible: 88
Building PHS...
Average clusters hearable: 236
visdatasize:19237 compressed from 21920
writing C:\Quake2\baseq2\maps\sgq2dm1.bsp
42.0 seconds elapsed

----- Radiosity ----
reading C:\Quake2\baseq2\maps\sgq2dm1.bsp
0...1...2...3...4...5...6...7...8...9... (73)
0...1...2...3...4...5...6...7...8...9... (63)
0...1...2...3...4...5...6...7...8...9... (8)
writing C:\Quake2\baseq2\maps\sgq2dm1.bsp
148 seconds elapsed

Legal:

Copyright © 2001 Stephen Gordon- All rights reserved.

This level requires the registered version of Quake2 v3.20 & is not supported by id Software. It may NOT to be used as a base for other levels, modified or converted. It may be distributed by electronic means provided this text file is included unmodified.
The software contained herein shall perform in significant compliance with the accompanying documentation. This program is provided "as is" & without warranty of any kind, either express or implied, including but not limited to warranties of merchantability & fitness for a particular purpose. The author will not be liable for any damages, including lost profits, lost savings, or other incidental or consequential damages, arising out of use of this program.