Title : Concrete Jungle
Filename : sgq1dm1.bsp
Date Completed : Friday May 18, 2001
Author : Stephen Gordon a.k.a. sTiVen
Email Addresses : gorvinstiven@yahoo.com
or stevegordon@iprimus.com.au
Author's Homepage : http://www.geocities.com/gorvinstiven
Description : Deathmatch-level for Quake2
Other Levels by this author :
GSDM1 (Quake 1)
GSDM2 (Quake 1)
GSDM1 (Quake 2)
GSDM2 (Quake 2)
GSDM3 (Quake 2)
Note: From the above it is obvious that my previous naming system was confusing. Therefore I have changed to using my initials (sg), the engine the map is for (q1/q2/q3) and finally the mode of play and number.
Concrete Jungle is a 1v1 map designed with fast play in mind. It
is fairly well connected and although camping is possible one
should find it very easy to remove somone trying to do it. The
sky and textures included match well with the blue and white
style light I have opted for.
I have to give thanks to id Software for creating one of the most kick-ass games ever and making it easy for people like me to create stuff for it.
Single-Player : yes, for testing
Cooperative : no
Difficulty Settings : no
Deathmatch : yes, 2-4 players recommended (6
spawns)
New Textures : yes
New Env. Files : yes
---- qbsp3 ---- entering C:\Quake2\baseq2\maps\sgq2dm1.map Entity 0, Brush 50: mixed face contents 0...1...2...3...5...6...7...8... (1) 0...1...2...3...5...6...7...8... (1) writing C:\Quake2\baseq2\maps\sgq2dm1.prt Writing C:\Quake2\baseq2\maps\sgq2dm1.bsp 2 seconds elapsed ---- vis ---- testlevel = 4 reading C:\Quake2\baseq2\maps\sgq2dm1.bsp reading C:\Quake2\baseq2\maps\sgq2dm1.prt 274 portalclusters 786 numportals 0...1...2...3...4...5...6...7...8...9... (1) 0...1...2...3...4...5...6...7...8...9... (41) Average clusters visible: 88 Building PHS... Average clusters hearable: 236 visdatasize:19237 compressed from 21920 writing C:\Quake2\baseq2\maps\sgq2dm1.bsp 42.0 seconds elapsed ----- Radiosity ---- reading C:\Quake2\baseq2\maps\sgq2dm1.bsp 0...1...2...3...4...5...6...7...8...9... (73) 0...1...2...3...4...5...6...7...8...9... (63) 0...1...2...3...4...5...6...7...8...9... (8) writing C:\Quake2\baseq2\maps\sgq2dm1.bsp 148 seconds elapsed
Copyright © 2001 Stephen Gordon- All rights
reserved.
This level requires the registered version of Quake2 v3.20 &
is not supported by id Software. It may NOT to be used as a base
for other levels, modified or converted. It may be distributed by
electronic means provided
this text file is included unmodified.
The software contained herein shall perform in significant
compliance with the accompanying documentation. This program is
provided "as is" & without warranty of any kind,
either express or implied, including but not limited to
warranties of merchantability & fitness for a particular
purpose. The author will not be liable for any damages, including
lost profits, lost savings, or other incidental or consequential
damages, arising out of use of this program.