=============================================================================== Title : BROKEN SHADOWS Game : Quake 2 Date : 03/06/2001 Filename : shadows.bsp Author : Chris "Musashi" Walker Email Address : musashi@planetquake.com Home Page : http://planetquake.com/musashi Description : Medium-sized gothic DM level, suitable for 1v1 or general FFA carnage Player load : 2 - 8ish Spawn points : 11 Instructions : Extract to your Quake2\baseq2\ directory, using folder names. =============================================================================== * Credits * - My wife Fiona, for the name of the level and for her boundless patience with me and my mapping habit ;) - The Freshteam dudes (http://freshteam.telefragged.com/index.php3), for the *excellent* gothic texture set. - Ogro (http://www.planetquake.com/pandemonium), for more cool textures. - Than, for the jump-pad texture. - Seth Galbraith (http://www.planetquake.com/gg/ ), for the fire textures idea. - RipVTide at Star Wars Quake (http://swtc.telefragged.com/), for the Q3A-style shader effects idea. - Maric (http://www.backshooters.com), for teaching me how to do terrain in Q2. - The guys at the beta-testing forum for their suggestions and for pointing out bugs: Sven, Maric, loTTe ohm, Supersilent, That Q2 Mapper, $ilver@acer Ven and Jay. - The unknown artist who created the 'night1' sky. If I've forgotten anyone here, please let me know and I'll add you to the list. =============================================================================== * Play Information * Single Player : Nope Cooperative : Not that one either Deathmatch : Yeah :) Difficulty Settings : No New Sounds : Yes New Textures : Yes New Sky : Yes New Music : No Demos Replaced : No =============================================================================== * Construction * Base : New level from scratch Editor(s) used : QERadiant (build 147) Known Bugs : Running this map in software mode (see below) Compilers used : qbsp3 and qvis3 (v1.02) by Geoffrey DeWan ArghRad (v2.01) by Tim Wright =============================================================================== * Comments * Due to the use of Q3A shader-type effects, this map will have ugly brushes when run in software mode. To get round this, I've also produced a 'shadows_sw.bsp' file that doesn't have the effects in for those unfortunate people who play Q2 without 3D cards :) To get to the Quad chamber, you'll need to go through the fire screen underneath the rocket-launcher. Rocket-jumping is one way; if you have m4d 5k!llz you can also circle-jump from a nearby ledge. =============================================================================== * Copyright stuff * This is may only be redistributed free of charge and unaltered with this text file and the accompanying texture, sky and sound files included. You must obtain my permission before including this level on any sort of CD compilation. Yadda yadda yadda. Thanks :)