Date 6-14-98 Filename temple.bsp Map Name The Temple of Pain Author MeatHead Email meathead@planetquake.com Web M.A.H.Q. Multi-Arena HeadQuarters http://www.qlanetquake.com/mahq Description This map was designed with both deathmatch and RA2 pickup in mind. The texture scheme was inspired from Iikka "Fingers" Keranen's ikdm4. I even use similar light fixtures. This Map uses a custom sky named Snow2. Additional credits Special thanks to smegHEAD & Big0nes (both from M.A.H.Q) for getting me into Quake2 Map making and for all their help with learning QER. Thanks to stecki@frag.com for the awesome night time snow sky. (http://www.frag.com/deconstruct/) - Play Information - Single Player No Deathmatch 4 - 8 players Rocket Arena 2 pickup arena - Construction - Base New level from scratch Editor(s) used QERadient Known Bugs None Build Time ~60 hours Textures used e3u1 set from Quake2 Snow2 sky from http://www.frag.com/deconstruct/ Compile machine P2/233 w/64mb RAM QBSP Time (-nomerge) < 1 min QVIS Time (-level 4) ~45 min QRAD Time (-bounce 40 -extra) ~15 min Brushes 1039 Entities 100 Models 0 - additional bs - Unzip the files into your quake2\baseq2\ directory making sure that you preserve the subdirectories. The temple.bsp file should be installed in quake2\baseq2\maps\ The custom sky files should be installed it quake2\baseq2\env\ If you do not already have the Snow2 sky files and the zip file you have downloaded does not contain the sky files then you can get them from: http://www.frag.com/deconstruct/. The sky is Snow2 by Steki. This map may be distributed freely as long as it is in it's original form and this text file is included. This map can not be distributed in level packs, mods or any format other then the way you got it without the approval of the both the author of the map AND the author of the sky texture. Any Questions or comments should be directed to meathead@planetquake.com.