====================================================== Title : Eviction Notice BSP Name : yog2dm4.bsp Author : John "Yogi" Hughes Release Date : 21/7/00 Email Address : yogi@telefragged.com Home Page : http://freshteam.telefragged.com http://freshteam.telefragged.com/team/yogi Game : Quake 2 / Deathmatch File size : 1.18 mb Description : Eviction Notice is a gloomy-urban themed deathmatch level with a hint of industrial. With the use of the fantastic KingPin textures I think I was able to create a rather unique looking map for Quake 2. It sports an interesting layout which should have you and your opponents on your toes every step of the way. The atmosphere is thick and the mood is tense. Have fun and remember to play this map with your ears as well as your eyes. Additional Thanks to : My online buddies at Fresh Team for their support, rock on! id Software for starting the whole show, keep it up guys! Robert Duffy for both the QERadiant and Q3Radiant editors. My pals Warren and Chris for their support and advice. The happy people over on #terrafusion for their help. My own mum for putting up with me and my lazy spells! The fab folk over at Telefragged for hosting our site. The mad people on icq who just LOVE to chat like hell. SleepwalkR for a very inspiring (unreleased) Q2 map. You for downloading my map! Previous work : Quake 2 - Don't Look Down Quake 2 - Hard As Nails Quake 2 - Helter Skelter Quake 3 - Lucid Dream Quake 2 - GR: Paranoia ================================================================ * MAP Information * New Textures : Custom textures taken from the great KingPin. New sounds : Nope, just the ones from Quake 2. New sky : Yes. A rather sweet looking sky enviroment map. * Construction * Base : From scratch, rebuilt 3 times! Construction Time : This version took around 2 weeks. Build programs : Modified BSP and VIS, Arghrad for lighting effects. Build Time : 1 Hour Compile machine : P2 233 / 230 mb / GeForce DDR / Windows 2000 Editor used : QRadiant 147 Other programs : Photoshop 5.5 - Editing/Creating textures Q2 Beaver - Compiling tools frontend QPED - Creating the .pak file Known Bugs : Don't think so? * Copyright / Permissions * All original and composed textures in this level remain property of the sources respective owners. All original and edited shaders in this level remain property of the sources respective owners. You may NOT use this level as a base to build additional levels and MAY use the textures and shaders but give credit where credit is due. You MAY distribute this PAK in any electronic format (BBS, Internet, CD, etc) as long as you contact me first, include all files intact in the original archive, and send me a free copy (if it's a CD :) Thanks.