Tuesday 21st April, 1998 ================================================================ Title : Blood-red Sunset Filename : yspq5.bsp Author : YooShin Yang, aka (now defunct!) one map Q2 map factory :) Email Address : yooshin@rmdsoftware.com Map description : My fifth Quake 2 map for Single Play. Blahs : Some things (more details, secrets, more areas) are omitted just because my P166 couldn't handle 1500+ brushes. Maybe I should've tried making this into a unit, but my attention span is not that long. :( This map is made in gamma level 2. Feedbacks are welcomed, as always. Other maps by me : For Classic Quake - Sadistic Blue (sblue.bsp) SP For Empires TC for Quake - Into the Empires (start.bsp) SP/DM - Before Technophobia (emp1c4.bsp) SP - Technophobia (emp1c5.bsp) SP For Quake 2 - The Hideout (hideout.bsp) SP - Death Is Not Worth Trying (deathis.bsp) SP - Fatal Opportunity (fatalop.bsp) SP - Mutated! (mutated.bsp) SP/DM/CO * All maps can be downloaded from ftp.cdrom.com and its mirror sites* Additional Credits to : id Software Yahn Bernier (for BSP) Robin Hermance-Moore (for base of the landing pod) Thanks to : All the great level makers out there who have provided me lots and lots of good levels and inspirations. All the SPQ/SPQ2 Reviewers who've reviewed my humble levels. All the people who've sent me feedbacks on my levels. Quake 2 Prefab Park - www.planetquake.com/qpp/qpp2/ Every people who knows me - You, and you, and you, and you... And especially, those who'll be fragged in this level. ;) ================================================================ * (A Little!) Storyline * While Bitterman is blowing up Strogg's main base, you have landed on another Strogg base. No information is available about it and radio transmission with the main ship is disabled. There's no other way out - just get into the base, snatch informations and do what you should (and would) do. After that, escape alive, if possible. Oh, don't forget to negotiate 'the 1998 Berserker Conference' (Hi, Matt :) ================================================================ * Play Information * Single Player : Yes Cooperative : No Deathmatch : No Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Track No. : 9 * Construction * Base : New level from scratch, except for the landing pod. Editor used : BSP 0.93b / MS-Dos Editor - BSP can be found on BSP Headquarters (http://www.bsphq.com/), so please don't ask me what editor I'm using and where to get it. I've had enough of it. Known Bugs : None. Please notify me if you find anything. Build Time : A week. Texture WALs used : Quake 2 .WALs - Mostly E1U1 & E1U2 Compile machine : P166, 32M RAM BSP Size: : 1912 Brushes ----- QBSP3 : 156 secs QVIS3 -level 4 : 7222 secs QRAD3 -bounce 40 -extra : 3898 secs * How to play this BSP * 1. Put yspq5.bsp in 'baseq2\maps' directory under your Quake2 directory (without quotes, create one if it doesn't exist.) 2. Start Quake2, set you skill level and enter 'map yspq5' (no qutoes!) in your Quake2 console. * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. Empires TC is (c) by Empires TC Team, 1997. (Visit 'www.mcs.com/~vharvey/empires/' for more details.) This map, yspq5.bsp is (c) by YooShin Yang, 1998. You may distribute this .BSP freely via internet, provided you include this .TXT file and leave the archive intact. If you'd like to use this .BSP file in any other way, please contact me via E-Mail. If you let me know and give me a credit, I'll probably give you the permission to use.