Quake 2 Plug-in Player Model ========================================================================= Versions : 1.0 July 1, 1999 First public release Model Name : Regult (a.k.a. Zentraedi Battlepod) Installation Directory : quake2\baseq2\players\Alx_Regult Author : Alex Baptista Deathmatch Alias : Big Rocket E-mail Address : BigRocket@juno.com Previous Q2 Models : See MyModels.jpg included in this zip file : Alx_DD.zip (D.D. Battlemover, Bubblegum Crisis) : Alx_PowerDolls.zip (Power Loader X4S, Power Dolls) Model Description : From the Japanese anime "Super Dimensional Fortress: Macross", or Robotech to American fans, the Regult (Zentraedi Battlepod) is a bipedal enemy unit piloted by a single Zentran, an alien race of human-like giants. Other Info : This model was created to complement the other Macross models produced by Dan Bickell. His Macross works include Battroid, Queadluun_Rau, and the fantastic Valkyrie_VF1S/J/A. By using all these Macross models available in a bot deathmatch, it is the closest thing we have to a Macross TC for Quake II. Credits to : iD Software for Quake II Ryan "Ridah" Feltrin for Eraser Bot Mr. Elusive for Gladiator Bot Phillip Martin for ASCMaker Phillip Martin for Quake 2 Modeller Npherno for NST Roland Karlsson & Brad Klann for Skinview Special Thanks to : Dan Bickell, for all his Macross models. Had it not been for the availability of those models, this Regult model would not have been produced. Feedback Requested : I would very much like to hear back from you, to obtain the following information. You can reach me at BigRocket@juno.com. 1) What are your computer specs, such as CPU, system RAM, and video card? 2) What are your screen resolution and framerates? For example, do a timerefresh right where you spawn in the default Skinview level. 3) What did you like/dislike most about this model? Either way, you're encouraged to voice your opinions in the bulletin board at http://www.planetquake.com/q2pmp/ and http://www.3dbodyshop.com 4) Where did you download this model? Q2PMP, 3D Bodyshop, Bazuzeus, Mecha Depository, or somewhere else? 5) Any other information you'd care to share. ========================================================================= * Play Information * New Sounds : No CTF Skins : No VWEP Support : No * Construction * Poly Count : 466 Vert Count : 300 Mapping Vert Count : 280 Skin Count : 1 Default skin Base : New model Editor/Utility Used : 3D Studio Max 2 (3D modeling, animation) ASCMaker (exporting 3DS animation) Q2 Modeller 0.90b (md2 and 3ds conversions) NST v0.9b3 (skin mapping, painting) NST v1.0 beta (edge turn, normal flip) Skinview Mod v.4 (color checking, icon) Known Bugs : None uncovered Please report all bugs to BigRocket@juno.com Build/Animation Time : Version 1.0 Approximately 50 hours, give or take 30%, 10 hours for 3D modeling 25 hours for animation <1 hour for skin mapping 15 hours for skin painting * How to use this model * Unzip all files to your quake2\baseq2\players\Alx_Regult\ directory, and select at player setup in multiplayer menu. * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. Other trademarks are the properties of their respective owners. All rights reserved. This file is not to be sold in any way, and it is for entertainment purposes only. You may distribute this file only in its unaltered form. You assume all responsibility for the installation of this file in a computer system. * Epilogue * Check out the jpeg picture included in this zip file. It shows all the models I have ever done for Quake 2. The red mecha robot in the middle was my first model, inspired by the D.D. Battlemover from Bubblegum Crisis. The one on the left was my second model, a high-poly version of the Power Loader X4S from Power Dolls. Finally, my latest release that you have just downloaded is the one on the right. Screenshot taken in Famke bot.