12.09.98 ================================================================ Model Name : Cammy (from Super Street Fighter 2/SSF2Turbo) Version .90 ("beta") installation directory : quake2/baseq2/players/cammy Author : Pestilence Email Address : pestilence@psychosis-studios.com Web Address : www.psychosis-studios.com Model description : From the classic Street Fighter fighting game series, Cammy is an unwitting double agent under the control of M. Bison's ShadowLaw. And she's the cutest girl in any video game ever. Other info : This is a beta version of Cammy that I wanted to put out right away, because I don't think I'll have a lot of time to work on her for a little while. However, planned changes include some animation tweaking (especially with her legs in the crouch anims), VWEP for all weapons in Q2 and Q2MP1/Q2MP2 and some more skins. Other suggestions/ideas for fixes are welcome and requested. This is my second model (and not as much of an improvement over my first as I would have hoped); comments are requested and most welcome, but try to go easy on unspecific criticism. "You suck," won't help me build better models. Additional Credits to : Weapon Model/The Game: id software Character Design: Capcom Entertainment Thanks to : Anyone who likes this model ================================================================ * Play Information * New Sounds : No: Please copy the female player sounds into Cammy's directory. (Run included .bat file in the installation directory to do this.) CTF Skins : yep VWEP Support : nope * Construction * Poly Count : tris-690 weapon-72 Vert Count : tris-347 weapon-42 Skin Count : 4 Base : tris.md2 built from scratch, weapon.md2 is id Software's shotgun model Editor used : Lightwave 5.0, Photoshop 4.0, qME 3.1, Q2 Modeller, Npherno's Skin Tool, SkinView Known Bugs : I'm sure there are bounding box issues with some of the animations... The crouch animations deform the legs a lot, because of my inexperience with bones in Lightwave. Hopefully, this will be fixed eventually. There's a skin mapping problem that I wasn't able to figure out on the weapon. The skin isn't as well optimized as I would have liked. I may try re-skinning if I get around to it. Build/Animation time : 3 weeks, on and off. * How to use this model * Use WINZIP to unzip everything here into your Quake2 directory. Then, in the newly created "baseq2/players/cammy" directory, run sounds.bat to copy the sounds from the female model. That's it! sounds.bat to copy * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. The (C) for Cammy is owned by Capcom, and it'd be nice of them not to sue me for doing this. Everyone else, don't make money off this thing, or I'll kill you. If you want to use the model otherwise, please let me know.