September 13, '99 ================================================================ Model Name : Chuckie Finster (Version1.5) Installation directory : quake2/baseq2/players/chuckie_f Author of this model : Jatoten Rascot Email Address : toptenn@nis.net Skin Author : Jatoten Rascot Model description : Chuckie Finster is the neurotic two-year old carrot top from the Nickelodeon series Rugrats. He's not yet adept at kicking the collective ass of the Strogg, or getting gibbed in a heated deathmatch, but I'm sure he'll get used to it. Other info : This is my first Quake 2 PPM. I did Chuckie's mesh and animations in Animation: Master, optimized him in 3DSMax and QME, mapped his skin using NST, and painted his skins with Paint Shop Pro. When I exported Chuckie from Animation: Master, he had 1197 polys, but after heavy optimization, I managed to lower the polycount to 1075. The one-handed VWEP I constructed for Chuckie is universal; any future modeller may use it for their his or her own PPMs, as long as he or she gives me credit for it. If I ever decide to make any future Quake 2 PPMs, I will use this VWEP if appropriate. Version 1.2 - I renamed the General skin "Church", then created a new General skin in its place. I also added a new CTF_W skin. Finally, I repaired all the skins, so that now, there are far fewer blank spots in them. Version 1.3 - Thanks to information from the Hello Girl PPM review at the Q2PMP, I have been able to solve the problem with the washed out skin colors in Quake 2's OpenGL mode. I have fixed all the skins of all Chuckie's outfits and weapons, so that the colors look better on my pair of Voodoo 2 cards. Version 1.4 - I fixed a problem with the first frame of the grenade launcher animation. Also, I reskinned Chuckie's hair. Version 1.5 - Unsatisfied with the pseudo-shade in Chuckie's face, I decided to eliminate the shading around Chuckie's mouth. I also filled in a previously unnoticed hole in Chuckie's right ear, bringing the polycount up one poly to 1076. Most importantly, Chuckie now has a new weapon model, the grappling hook. Additional Credits to : id Software Nickelodeon's Rugrats Everyone at the Q2PMP message board for their help. ================================================================ * Play Information * New Sounds : Yes (from Rugrats) CTF Skins : Yes VWEP Support : Yes (custom VWEP) * Construction * Poly Count : 1076 polys Vert Count : 556 vertices Skin Count : 9 skins (5 deathmatch skins, 4 CTF skins) Base : Original Editor used : PSP 4, 3D studio max, Animation: Master, Quake model editor, NST Known Bugs : Clipping galore Build/Animation time : About seven weeks, including at least two weeks for the VWEP. * How to use this model * unzip it to /quake2/baseq2/players/chuckie_f and run Q2 * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. This model is the property of Jatoten Rascot and may not be distributed commercially without his approval.