12-20-98 ================================================================ Model Name : Cloud Strife 2.0:VI (thats 'Vast Improvement' not 6) installation directory : quake2/baseq2/players/cloud Author : Mark Potnick Email Address : cloud_100@hotmail.com or mepot@cwix.com Model description : (old description) Here it is, my first finished original ppm for quake 2. The model is the main character in Final Fantasy 7, an RPG for the PSX, and just released for the PC. I figured that I love the game so much that I might as well play as Cloud in Quake 2. For some of the animations I tried to mimic actual animations from FF7. It turned out pretty well. Cloud does not have a gun, he carries a big-ass sword. If you have a problem with that, then you shouldn't have downloaded the model :P Feel free to make, or improve, skins for it. If you do, be sure to send it to me so's that I might be able to use it. No one may use this model in any mod (privite or commercial) without the permission of myself (please). If you are intrested in using it for that purpose, feel free to mail me about it. Other info : Ok. My first Cloud version wasn't what it should have been. 3 days ago I started to revise it. I made another base skin, 256x256 (hell yeah), and 3 new skins: 1 normal and 3 ctf. (what? 1+3 is 4 mark! I know, but remember, Cloud's regular suit is blue and I used that.) Sorry to all (all? there were like, 2 :) those ppl trying to make new skins for the old baseframe. I would think that to be extremely hard, so make skins for this one instead. I also re-animated the stand animation (he was bouncing all over the place) and I animated a new flip animation. (his sword spins 360* but his hand/arm does not :) Finally: YES, the sword is still the same size, so boo. I wanted to add View Wep support and have the different weapons from FF7, but i ran into some difficulties. If anyone wants to help, or do this for me, feel free to e-mail me. Additional Credits to : id Software, Eidos, Squaresoft, all the ppl who made the tools i use Thanks to : [see above] ================================================================ * Play Information * New Sounds : nope CTF Skins : i think (i'm not too sure about the green team filename) VWEP Support : no :( * Construction * Poly Count : 613 Vert Count : 367 Skin Count : 3 Base : modified off my old cloud model Editor used : QME for modeling, QMElight 3.1 for animating and exporting, Q2Modeler for importing anims and exportind to md2, NST for arranging faces and shading, SkinEd for touching up the skin, PPMIFLE for touching up the skin Known Bugs : the sword placement in his hand may not be perfect in some anims Build/Animation time : 3 days plus whatever it took before (awhile) * How to use this model * Unzip the zip file to your quake2 directory. It's got path information so it should end up in quake2/baseq2/players/cloud. * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. Final Fantasy VII (C) 1998 Square Co. Final Fantasy and SquareSoft are registered trademarks of Square Co. Ltd. The cloud.md2 model is (C) 1998 Mark Potnick