April 19, 1999 ================================================================ Model Name : Crap01 installation directory : quake2/baseq2/players/crap01 Author : Xorus[NEW] E-Mail Address : xorus@xorweb.i-dentity.com Website Address : http://xorweb.i-dentity.com/ Clansite Address : http://xorweb.i-dentity.com/new/ Model description : What can I say? It's CRAP! =P (Not too mention VERY low-poly!) I think you can say it *kinda* resembles a humanoid/cyborg.. Kinda.. Model Info : Ugh! Lemme start with the reason WHY I created this model: I wanted to know if I could model, map, animate and/or skin a PPM for Quake 2! (And possibly Quake 3) I didn't aim for anything fancy since that would be a waste of time if I'd find out that I sucked! =P So I didn't care much for details and such.. I *tried* to make it as humanlike as possible! As for the arms, well.. It was experimental.. Just like the entire model! I learned a lot from this experience, tricks for modeling, mapping, etc.. I think if I would *really* make a serious effort I could make a decent model! (With a serious modeling program tho!) Making the skinmesh was a toughy for me, got stuck for while but I managed to make one that works! (Many thanks to the 'Patchwork' PPM ppl for giving me the base idea of how to make a skinmesh!) Animating was another tough one for me, I've been working with Q2Modeler, using vertex-animation! (YEGH!) It's very difficult to work with that when it's your first animation attempt! Still I think I managed to make something nice out of it! Seeing it in action when I finally finished it was a TRIP! :) This model is loaded with 'faults' but I left them 'as is', I just wanted to finish it! It took me 3 weeks (on and off) but here it is! YAY! :) Additional Credits to : Idsoftware (DUH!) Thanks to : Every member of the Nexus Elite Warriors Every member of the Cybertronian Warriors Every regular of the #nexus 3DNet IRC channel Every regular of the 3DNexus message board Every regular of the 3DBodyShop message board Every regular of the Q2PMP message board Everyone I forgot! Special Thanks to : Every modeling God for motivating me! :) ================================================================ * Play Information * New Sounds : NO CTF Skins : NO VWEP Support : NO * Construction * Poly Count : 245 tris.md2 / 0 weapon.md2 Vert Count : 123 tris.md2 / 0 weapon.md2 Skin Count : 1 DM Base : Built from scratch Editor used : Modeling - qME Animation- Q2Modeler Skining - NST Painting - Photoshop, Paint Shop Pro, NST Viewing - Skin View Known Bugs : A couple, but nothing life-threatening! * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. Feel free to edit my model as you see fit, just be sure to mention me in the readme file. This model is not to be distributed as part of any commercial product.