29/01/99 ================================================================ Model Name : CYCLOPS (X-Men) installation directory : quake2/baseq2/players/Cyclops Author : Rog 3D (Piston@dial.pipex.com web site: http://www.unrealnation.com/Rog3d/) Skin Author : me :) (sorta) Email Address : piston@dial.pipex.com Model description : This is my First Q2 PPM, which i guess is kinda a test for me the mesh that i used wasnt Modeled for use in Q2 but i thought it might make a good enough PPM to practice on. Its a bit rough in all Departments but i learned a lot making it and should make my Next one a LOT better. :) Other info : Sorry about the Skin as it looks really rough, but i was using bits and Bobs from various images of Cyclops to make a decent skin from. Also the weapon model mapping isnt very clever.Please mail me with any info/comments/suggestions etc .. Additional Credits to : id Software, QTip(MD2 Exporter) Thanks to : EvilB, who gave me nice comments and also showed me a few things. ;) The People that took the time to write all the Tutorials out there. ================================================================ * Play Information * New Sounds : NO CTF Skins : NO (Not at present) VWEP Support : NO (Not at present) * Construction * Poly Count : 668 polys Vert Count : 336 Verts Skin Count : 1 Skin Base : New model Editor used : 3DSMax 2.5 + CS/Phsique and QTip Plugin (PHShop 5 for Skin) Known Bugs : No idea, seemed ok to me. But please email me with any you find!=D Build/Animation time : 1 week on and off * How to use this model * Unzip into your baseq directory and the Cyclops model`s folder will appear in the Players Directory within. QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. Feel free to do what you will with the Model, but please Do not put this model in any sort of commercial product without my prior permission.