2-22-99 ================================================================ Model Name : Decepticon1 installation directory : quake2/baseq2/players/decepticon1 Author : Rikki "Phukyumoto(CW)" Knight Skin Author : Rikki "Phukyumoto(CW)" Knight AntiSpice Chiefymoto CWclan(3 skins) Evildead Grief Phukyumoto Dan "Vindicator(CW)" Molzan Starscream Thundercracker Steve "MassiveBitch(CW)" Irvine MassiveBitch Email Address : wigger@texas.net Web Page : http://www.planetquake.com/q2pmp/hostings/phunkyumoto Clan Web Page : Cybertronian Warriors http://lonestar.texas.net/~wigger/cwclan Model description : A remake of the Starscream model. With new stand, pain, flip, salute, taunt, and a death animations only. Also uses handheld weapons now. And has a nifty 256x256 skin map. This was mostly done for the guys in my clan who always refused to use anything but the old starscream model, which I really didn't consider worthy of that honor. Hence the reason most of the skins are personally for them. Skin info : Clan member skins included are AntiSpice(CW) Chiefymoto(CW) Evildead(CW) Grief(CW) Phukyumoto(CW) MassiveBitch(CW) (done by himself) and for all those that feel left out there are 3 generic CWclan skins included, although they are very white and wash out quite a bit in GL mode. Still haven't got the hang of that GL thing... sorry. Thankfully, Vindicator provided three public use skins for you to enjoy. (Update: Kray-zee just gave some very useful info on this GL thing, the default intensity setting is 2, if you change this to 1 your skins will be much clearer and wash out much less. Do this in the console. Type "set intensity 1", then you will have to type "vid_restart" afterwards. Thanks Kray-zee.) I also left the Photoshop files in here so you could see these things in thier truest form of beauty. They kinda take up alot of space so delete all the .psd files if you don't want em. Animation info : This is my second attempt at animating in Cstudio, nothing special... actually I'll chock this up as a learning experience since this one taught me quite a bit about how to link the physique to the biped for these type of models. Thanks to : My clan, the Cybertronian Warriors, the great- est crew in all of webdom. All of the [NEW] Nexus Elite Warriors. Rogue13 and the Q2pmp, for giving me a new place to call home. Brian "EvilBastard" Collins. Gwot. Mike Cassidicus. Jason, Gears, Skeezer, and the rest of the TFQ crew. Zilthai(get the skins flowing), and sTuPiD fOoL for giving us a place to frag all these years. ================================================================ * Play Information * New Sounds : YES (heinously stolen from Jason Seip's Sideswipe) CTF Skins : SORTA, You can just rename the colored CWclan skins to the appropriate ctf skin name. VWEP Support : NOT FULLY YET(Will implement this when the vweap set on my site is complete) * Construction * Poly Count : 734 polys tris.md2/180 polys weapon.md2 Vert Count : 525 Verts Skin Count : 12 Skins Base : Starscream model Editor used : 3DSmax, Cstudio, Photoshop 4, NST, and Q2modeller Known Bugs : None unless you guys name the directory wrong, then you'll see a red weapon. Build/Animation time : About 4 weeks of free time. * How to use this model * Put it in Quake2/baseq2/players/decepticon1, that's it. * Copyright / Permissions * QUAKE 2(R) is a registered trademark of id Software, Inc. I specifically forbid modifying my model into garbage for distribution. (It happens, anyone seen that Reflector model floating around? Made from my Starscream.) Otherwise, skin, use, modify for personal benefit... whatever. Just don't distribute commercially or Hasbro will sue your ass. Oh yeah :) This design and the characters that correspond with it are owned by Hasbro Inc.