6/22/98 ================================================================ Model Name : Delirium installation directory : quake2/baseq2/players/delirium Author : Joe "Weezl" Kepley Email Address : kepleyj@columbia.dsu.edu Home Page: : The Weezl's Den http://students.dsu.edu/kepleyj Model description : Delirium was created after a friend wanted a 'killer clown' for a logo on his web page. I like the idea, so I worked up a clown, and it wound up carrying over to a Q2 PPM as well. This is my first attempt at a realtime model and represents a LOT of learning on my part. I made some mistakes along the way, and the model perhaps isn't everything I'd like it to be, but it came out well enough that I thought I'd let everyone have a go with it. There are 5 skins included, and all of them suffer from the fact that I don't have much experience skinning realtime models. I had a lot of fun creating this guy, though, so look for more (and better) PPM's in the future. Feel free to drop me an email to let me know what you think of the model. Thanks! -- Weezl Other info : Delirium's Domain, the page that needed the clown that became the PPM. =) http://students.dsu.edu/jamesj Additional Credits to : id Software NPherno for a kick-ass skinning tool. The author of Q2 Modeller for another great tool (and the ASCII frame exporter too). Thanks to : Joel 'Delirium' James for the concept Bonger and Delirium and anybody else who helped me do testing and other things on this project. ================================================================ * Play Information * New Sounds : NO CTF Skins : YES VWEP Support : NO (Possibly forthcoming in a VWEP pack, depends on response to the model.) * Construction * Poly Count : 548 Vert Count : 278 Skin Count : 5 Skins 2 CTF Skins 1 "Escaped prisoner killer clown" outfit 1 "Hockey Jersey killer clown" outfit 1 "Phil from Pantera" skin. That one's sort of a last minute bonus thrown in for kicks. Base : New model Editor used : Q2 Modeler, NST, 3DSMAX 2.0 Known Bugs : The model is a bit shabby, but nothing that will cause game problems. Build/Animation time : Built over the course of 1 Month, on and off. * How to use this model * Unzip this model's archive directly into your QUAKE2 directory (C:\Quake2 usually), rebuilding the directory structure (-d option). * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. You may use this model any way you wish, provided that you send the author (me) a copy of any skins or models created or derived from this model. You may not use the model in any way for profit without permission of the author.