10/11/98 ================================================================ Model Name : Dragon Knight installation directory : quake2/baseq2/players/dragon Model Author : Magarnigal email :mmellor@tantalus.com.au homepage :http://magarn.3dpalette.com Skins Author : Deranged -dragon_red -dragon_blue -dragon_yellow -dragon_green -dragon_armour email :deranged@deathsdoor.com homgepage :www.3dpalette.com/deranged OgroFix -dragon_ogre -dragro3 -dragro4 email : ogro@planetquake.com homepage : http://www.planetquake.com/pandemonium Additional info : This model was not designed for use as a practical quake2 player model. The general size and inherit proportions of the character cause severe in-game clipping and bounding box issues. Use at your own risk! Additional Credits to : id software, ================================================================ * Play Information * New Sounds : no CTF Skins : no VWEP Support : no * Construction * Poly Counts Tris.md2 : 582 weapon.md2 : 523 Vert Counts tris.md2 : 294 weapon.md2 : 299 Skin Wastage tris.md2 : 8% weapon.md2 : 15% Skin Count : 8 Base : from scratch Editors used:- Modelling/animation : Lightwave 5.6 Converting/clean-up : QME, Q2modeler Skinning/mapping : NST, Paint shop Pro Build/Animation time : a few weeks * How to use this model * extract to quake2\baseq2\players\dragon shake well, run quake2, select model from player setup menu * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.