6th June , '99 ================================================================ Model Name : Emma De'vemmer installation directory : quake2/baseq2/players/emma Author of this model : Blake 'Ezride' Robinson Email Address : kingblake@x-stream.co.uk Skin Author : Blake 'Ezride' Robinson Model description : It's a woman... erm.. that's it... See why below... Other info : My first attempt at modelling a humanoid character... Came out pretty good. It was also the first time I've animated using a bones system... good 'ol Character studio. That's why the model is OK, but nothing special... Oooh.. and the skinbase is pretty good... only 20% wasted :) Additional Credits to : id Software, Quake model editor v.90 3D studio max creators, Kinetix ================================================================ * Play Information * New Sounds : No CTF Skins : YES! :D VWEP Support : No * Construction * Poly Count : 606 polys Vert Count : 349 vertices Skin Count : 3 skins Base : Built and animated from scratch Editor used : PSP 5, 3D studio max, Character studio, Quake model editor Known Bugs : Her right shoulder is warped slightly. Some vertices are also mis-aligned (don't kill me! it's my first ever attempt at using bones, let alone aligning vertices to them) Build/Animation time : 3-4 hours modelling, 2 hours animating, 1/2 hour skinning * How to use this model * ermm.. unzip it to /quake2/baseq2/players/emma and run Q2 :) * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. This model is the property of Blake Robinson and may not be distributed commercially without his approval.