================================================================ Model Name : GRIMLOCK, KING OF THE DINOBOTS installation directory : quake2/baseq2/players/Grimlock Author : Rikki Knight/Phukyumoto(CW) Skin Author : Rikki Knight Email Address : wigger@texas.net Model description : This is the Dinobot leader who was shy a couple of chips in his mother board. He was my first choice as an Autobot character to Quakerize, I'm not too big on the goody, goody guys, and he was as mean as they come. Other info : I've discovered something. One of the easiest non time consuming ways to prevent jumpy animations in q2 modeller is not to allow much movement inbetween frames. This is very re- stricting on the overall realism of the model. I'm speaking from experience when I say, If wanna do some professional quality work, you gotta save up some cash and get a "real" 3d modelling program. There's no other way.... Most of the animation didn't turn out as well as I would have liked. For instance,the stand is a bit bland looking, and the run sequence is a little goofy. But I guess if you're as tough as Grimlock, nobody's gonna make fun of how you run :). It is quite a chore doing good animations in Q2 modeller, so I suggest only doing it if you are a very dedicated individual. Also I feel it worth mentioning that this will be my last ppm animated in Q2modeller. It may be the last one for awhile, at least until I get through the learning process of 3dsmax, and get some of my other projects out of the way. Sorry about the skins guys, they were rushed. I got way too many projects going at once. Additional Credits to : Hasbro, for making the greatest show and line of toys ever.. Thanks to : Id Software, Phillip Martin, Rogue13, Dan, Nebu and all the Q2pmp guys, Shatter-Tite my greatest pupil, Chiefymoto for being the bitch he is, all my buddies from the Body Shop, Kon, Xorus, Jerry, Krull, Bruticus, #6, etc., Jason, Gears, and the rest of the guys on the TFQ team, Satan :), Rumble, Npherno, Paul Steed for having the sense not to pull out of Jack-in-the Box on Town East Blvd in front of my 85 GMC Jimmy 4X4 (I would've hated to crush that Porsche :)) also thanks for the advice that Aaron passed along to me, Kray-zee for having the answer to everything and being a cool guy in general, Gwot, and Luppy.....YOU SUCK!!! ================================================================ * Play Information * New Sounds : YES (Bad quality, taken from Transformers the Movie. Sorry I used the Win95 sound recorder to make em. nothing special. Also, I usually don't approve of alot of talking in pain sounds, but I made 2 this way. Grimlock always had the bad habit of talking shit while fight- ing anyway.) CTF Skins : NO VWEP Support : YES, I left both shotguns as my default weapon. I wanted the damn thing to be seen at least some of the time. Vweap kinda defeats the purpose of making your own gun. * Construction * Poly Count : 678 polys, 74 for weapon, 752 total Vert Count : 436 Verts Skin Count : 1 Skin Base : Made from scratch in Q2modeller Editor used : Q2modeller= Build and animation, some mapping NST= Detailed mapping Paint Shop pro 5= Skins Known Bugs : Besides parts of him being a wee bit outta the bounding box in the crouch, the skin having 32% wasted space, and the weapon skin having 48% wasted space, none. The bugs with vweap are caused by Quake 2 v3.15, please do not e-mail me with vweap problems. Take those problems up with El Nino or Id. Build/Animation time : 5-6 weeks and 10 cartons of Camel Menthol. * How to use this model * Install all included files into Quake2/baseq2/players/Grimlock SPELL IT CORRECTLY NUMBNUTS!!!!! If not you will be causing people with auto_download in 3.15 to get dummy folders in thier players directory. And that IS a bad thing. So make sure you capitalize the "G". * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. GRIMLOCK, TRANSFORMERS, HASBRO, AUTOBOTS, ETC. are all properties of Hasbro This model may NOT be edited then redistributed in any way. I made this from scratch, so instead of turning my work into a piece of shit, go squeeze out a turd of your own. It may however be distributed freely AS IS with all files intact. It may not be included in any commercial add on without my permission, and even then I wouldn't advize it, Hasbro would probably sue your ass. Do not use the weapon model or any other part as a prefab in your models, you will not get my permission, so don't ask. The skin however, may be used as a base for your own skins.