8/8/98 ================================================================ Model Name : Han Solo installation directory : quake2/baseq2/players/hansolo Author : Dan Bickell Skin Author : Dan Bickell (uh, DUH!!) Email Address : danbickell@loop.com Model description : Han Solo, from Star Wars. If you don't know who that is, you need to get out of that cave. Other info : Skins depict outfits from all 3 movies, plus CTF skins. Additional Credits to : id Software for making this possible... George Lucas for the awesome universe and character, and Harry Ford for being so damn cool. Thanks to : Nebu for testing help ================================================================ * Play Information * New Sounds : no. default male sound will work just fine. CTF Skins : yep. VWEP Support : no. Han has his custom Blastech DL-44, and nothing else will fit in the holster :) * Construction * Poly Count : 800 Vert Count : 403 Verts Skin Count : 5 Skins Base : New model Editor used : Lightwave 3D 5.5, Q2 Modeler 0.9, NST 0.9b2, Paintshop Pro, Photoshop Known Bugs : none Build/Animation time : approx. 40 hours, over 2 weeks * How to use this model * Unzip all files to your quake2\baseq2\players\hansolo\ directory, and select at player setup in multiplayer menu. * Copyright / Permissions * Do whatever you want with it, just give me credit and don't sell it (unless you want to give me my cut) QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. Author's notes (and excuses): This was my first shot at a soft-body character model. Boba Fett was semi-soft bodied, but mostly covered in hard armor, but this was my first attempt at a fully soft-bodied character, and in Lightwave this time. Skeletal deformation and inverse kinematics are the ONLY way to do this kinda thing :) Since the Q2PMP poly limit is 800, I shot for spending every single poly I could, and nailed it right at 800 for both tris and weapon models. To my own suprise, I managed to model both hands with 5 seperated and jointed fingers each. This made for some nice animation possibilities (that are probably too subtle for Q2 games, but at least WE know they're there). Han scratches his chin on the stand animation, actually grips his gun, flexes his fingers, does a real flipoff, point, and twirls his gun into his holster. This is the first *realistic* attempt at getting a likeness of a real person on a Q2 PPM that I know of, and it was a bit of a challenge. I went through 23 versions of the base model before I finally got the proportions right and a decent likeness in the face. Tweaking the head shape and hair shape with limited poly geometry was tricky, but the end result is pretty good IMHO. (at least from the front, but what do you want...) The size ends up looking kinda small in the game, but he's actually slightly taller than the standard male model. It's just that the Han Solo model has realistic proportions of circa 1977 Harrisson Ford, who was pretty lean and had a big head of hair. The standard male model, OTOH, is a rediculously muscle-bound pinhead, so they look pretty strange standing next to each other. I did my homework when animating this character (not a chore, since I'm a HUGE Star Wars fan), and really studied Han Solo's motions. If you look at things like the run animation and think they look goofy... spend some time watching Han Solo run in the movies, and you'll see how well it's been emulated :) The only thing I couldn't bring myself to emulate is Harry's limp-wristed handling of his blaster- it's obvious upon studying the movies frame-by-frame that Harry never fired a gun in his life, so he flops his blaster around in his hand like it's a toy. I had to make Han a little tougher than that :] So, with all the work behind me now... I can't wait to pop on a Q2 server and find a Boba Fett ppm chasing around a Han Solo ppm! "Put Captain Solo in the cargo hold" =) Oh yeah, and for those that don't know... I've been working as a freelance contractor doing art for 3d games for the last year, and I'm always looking out for new employment opportunities. So if you're interested... danbickell@loop.com