August 8 1999 ================================================================ Model Name : HellSpawn installation directory : quake2/baseq2/players/HellSpawn Author, Skin Author : Alcor Email Address : jlbr@moncourrier.com Model description : This Spawn model is a replica of what he looks like in the comic book. Cloak, chains and green gas are there for your viewing pleisure... Frag with Style! Other info : HellSpawn is the fourth model that I made. I built up the model with the software TrueSpace4 and StudioMax2,5. For doing the animations I used CharacterStudio. For the skin, I created a muscle base skin with CorelDraw8 and some reference pictures from the "Guide Des Mouvements De Musculation" book. Base that I colored with PhotoShop5. Then, I used the software CorelPhotoPaint8 to convert my skin into the Quake2 color palette. For the Vwep I used the gun models of the Pak0.pak of my BaseQ2 directory. I mapped the skin with NST. I exported the model to the .md2 format using Qtip. I used Q2modeler to solve the "NULL skin found" problem. More info will be available on my Web page.. when i'll get one :) Additional Credits to : Spawn is a property of Todd McFarlane Productions Inc. ================================================================ * Play Information * New Sounds : No CTF Skins : Yes VWEP Support : Yes * Construction * Poly Count : Model 915 Vert Count : Model 593 Skin Count : Base : New model Editors used : TrueSpace4, StudioMax, CharacterStudio, CorelDraw8, CorelPhotoPaint, NST, Q2Modeler known Bugs : Beside the fact that there's a lot of clipping between the Cloak and Spawn.. nothing major. * How to use this model * Double click on the "HellSpawn.zip" and then select "C:\" the directory is self-built. * Copyright / Permissions *QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. This model isn't built in a lucrative goal, you must ask me the permission before using any parts of this model for another model...