==================================================== Hobgoblin Hunter, 02/16/2000 Quake2/baseq2/players/Hobgoblin New York City/USA. ==================================================== Authors Model/mesh - "Hunter" Email: Hunter@Polycount.com Mapping - "Burnt Kona" Email: burntkona@burnitbaby.co.uk Animations - "Fafner" Email: Fafner_@hotmail.com Skin - "Deranged" Email: deranged@deathsdoor.com ==================================================== MODEL DESCRIPTION: A humanoid creature with big teeth, spiked shoulderpads, an earing and a big gun. Will also be featured in Redchurch's "Awakening II" mod for Quake 2. CONSTRUCTION: Poly Count : 888 polys Vert Count : 392 Verts Skin Count : 1 Skin, for now, with more due from Burnt, Massive, Ogro etc. Base Model : New model Editors used : Believe it or not the entire model mesh was created with Q2Modeler. Anims - Character studio. Known Bugs : A few little clipping problems Build/Animation time : Mesh - about a week, anims - about a month Lows: I think I probably could have worked on the shape of the head or limbs more.. They look a little too "square" on some parts. Maybe I'll do a "freshened" up version one day for Q3A.. INSTALLATION: Unzip the files into quake2/baseq2/players/hobgoblin Donīt hesitate to send me a comment, feedback is the only way to learn anything. ***Special thanks to Rogue13 (my Polycount Boss) Burnt Kona, Fafner, Deranged, shine, Massive Bitch, Soul Reaper, Magarnagal, Ogro_Fix, Evil Bastard, Gwot, Alphawolf, Malekyth, Stecki, sTuPiD fOoL, and about 291 other model authors who, in the past, have helped me out with advice, inspiration or tips, or never "blew me off" when I dropped them a question or two.. Its you gents that make Polycount, and the whole "modeling community" a friendly atmosphere and a vast well of information for the learners. QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. You can't use this model for anything other than gaming, Without asking me first.