16/02/99 ================================================================ Model Name : Mr Hockey installation directory : quake2/baseq2/players/hockey Author : James Ferris Skin Author : same as above Email Address : ferris@canada.com Model description : Hey.... He's a hockey player! The story here is quite simple.... As the war stretches on... and on, the supply of good marines is running out! Mankind simply does not have an endless supply of top-notch fighting men and women.... and before they trusted their survival to half-assed fighting men and women, they went to the next best sourch of mean, lean, nasty combatants.... Hockey players, of course! They were outfitted with special blades on their skates, enabling them to glide across any surface (lava still burns, though!) and of course, they traded sticks for guns.... They may be hockey players, but they're not stupid! Other info : Mr Hockey is my second QuakeII model so far.... other ideas are in the works, but too little time to work on them means I don't know when the next will be along... Mr Hockey is a little simple in his animations, but I think the run and deaths work very well. He has two team skins, CTF skins, and three blank coloured skins for you to use as a base for your own fav teams. I had planned to do the 'original six', but that plan got sidetracked and eventually trashed. Additional Credits to : id for making such a great game. ================================================================ * Play Information * New Sounds : N CTF Skins : Y VWEP Support : N * Construction * Poly Count : <487 polys for tris.md2> <72 polys for weapon> Vert Count : <268 Verts for tris.md2> <42 Verts for weapon> Skin Count : 4 plus 3 base skins (that's 7 total for you math geniuses) Base : New model Editor used : 3DS r4 (if its good enough for Paul and the boys...) qMe for the md2 conversion Photoshop, Paint Shop Pro NPherno's skin tool. Known Bugs : He's not perfectly centered.... 3DS4 has a few probs with precicion Other than that, I havn't found any problems yet. I don't know what the skins look like without 3D acceleration, but I hope they work well. One "bug" with the skin... any logo placed on his helmet will be backwards on the one side - deal with it. Build/Animation time : Uncounted hours.... the longest part is exporting all the frames, one by one from 3DS4. * How to use this model * unzip it into a "hockey" directory in your baseq2/players directory and bang away! * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. Photoshop(R) ia a registered trademark of Adobe systems, Inc If you want to play around with Mr. Hockey, go ahead, but give me credit in future releases. Thanx