04.26.99 ================================================================ Model Name : Jason Voorhees, v1.0 installation directory : quake2/baseq2/players/jasonv Author : Pestilence Email Address : pestilence@psychosis-studios.com Web Address : www.psychosis-studios.com/psychodm Model description : Here for your fragging pleasure is Jason Voorhees, the indestructible (and extremely soft-spoken) serial killing goalie from hell. It's Friday the 13th: Jason Takes Stroggos. Other info : Jason's always been my favorite of all the kooky slasher flick anti-heroes, so I figured I'd let him build up his recently stagnant body count in Q2. This release is complete, and thus designated version 1.0, but there are more skins and a custom sound pack planned if/when time allows... Additional Credits to : id Software Thanks to : id Software, the Q2PMP, and all the helpful folks at the Q2PMP boards ================================================================ * Play Information * New Sounds : nope (for now) CTF Skins : yep (red and blue) VWEP Support : yep * Construction * Poly Count : tris-623 weapon-varied (id VWep) Vert Count : tris-337 weapon-varied (id VWep) Skin Count : 3 (for now) Base : built from scratch (except the hands, which were adapted from my previous models) Editor used : Modeling: Lightwave 5.6 Animating: Lightwave 5.6 + Puppet Master Compiling: qME 3.1p2 Skinning: Npherno's Skin Tool .9b3 Photoshop 4.0.1 Testing: Skinview 4.3 Known Bugs : There's a couple problems that arose after I'd completed the animations, so I didn't go back and change them: The mask has no back faces, so it looks like it disappears when he removes it in the taunt anim. Also, the pit and claws of hell float above the ground just a little bit, and they're an excessive use of polys, I know. Also, his face doesn't really look like it does in any of the flicks. If you want to call that a bug. Finally, I'm sure there are the odd clipping issues here and there as there are with just about every model. Build/Animation time : 2 weeks, roughly * How to use this model * Unzip everything here into your Quake2 directory. (Using WinZip is my preferred method.) That's it! * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. Jason Voorhees is (C) New Line Cinema, I think. Everyone else, don't try to make money off this thing, or you will meet with furious anger and punishment via machete. If you want to use the model otherwise, please let me know.