GamePro Quake II Skin: Dr. Zombie ======================================================== Author: Dan "Dan Elektro" Amrich Email: damrich@gamepro.com Web Page: http://www.gamepro.com/clangamepro Files: GProZombie.pcx = GamePro Dr. Zombie Quake II Skin GProZombie_i.pcx = GamePro "G" logo To install the skin: Copy the GProZombie.pcx and the GProZombie_i.pcx files into your quake2\baseq2\players\male directory. Example: x:\quake2\baseq2\players\male\GProZombie.pcx x:\quake2\baseq2\players\male\GProZombie_i.pcx To select the skin: Go to Multiplayer -> Player Setup. Select Male for the gender and scroll through the skins until you find your favorite GamePro editor. :) Author's comments: Dr. Zombie’s skin was the last to be created, mostly because we almost forgot. At first I thought, “We don’t have to create a skin--we’ll just use one of the existing zombie skins out there,” but I was way off-base. Everybody has a different idea of what a zombie looks like! But since there were already good things out there, I did use the work of a few other artists to get me started--namely, the head of SKULLM by Gavin MacPherson, aka GAM (GAM@Gorilla.net). I used it as a base, and Dr. Z’s basic facial structure is clearly from Gavin’s work, so I owe him a serious thank-you! Check out his original work at a skin archive near you. However, since Dr. Zombie’s head is covered with decomposing tissue, I needed to do some serious color swapping to get the correct brownish-yellow color of rotting flesh. I’m happy with the way it came out, but there was a lot of smudging, blurring, smearing and airbrushing until I got a sloppy-looking glop of skin on the dude. The body--Dr. Z’s lab coat (yes, that’s what it’s supposed to be, with a few blood stains from operations past and present that simply won’t come out--next time, soak it in cold water immediately!) and pants (why green? Why not?)--were done by hand, except for the shoes which were stolen from one of the existing id Quake II skins. It was kind of a rush job--I had one night to do it from start to finish so as to make my deadline! In addition to Photoshop 4, I also used NPherno's Skin Tool as a 3D progress guide and to help me isolate problem areas. All told, this one took me about 5 hours. Thanks go to my fellow gamers here at the mag who gave me feedback (especially Hot Rod Todd and Miss Spell). Even more thanks go to the artists who have taken the time to write tutorials and supply palettes for budding Quake II skinners like myself--the help was truly invaluable. Check the Clan GamePro web page for new skins; meanwhile, read GamePro and enjoy the skin! --Dan Elektro