11/03/98 ================================================================ Model Name : Shotgun Messiah installation directory : quake2/baseq2/players/messiah Authors : Slaine AND Mike "Happy Slappy" McMillen Skins by : Slaine Model and Animation by : Mike "Happy Slappy" McMillen Email Address : (Slaine) melkior@webzone.net : (Happy Slappy) mike.mcmillen@sierra.com Website Address : http://www.gibbed.com/messiahs/ Model description : This is a clan PMP for Quake2. He is the Trench coat sportn Shotgun toten Messiah. The model was created specifically for Shotgun Messiah clan use and has distinctive skins for our use & recognition. (With the exception of the Blade skin, this is for all to use.) We advise if other clans wish to use the model they may wish to create their own skinsets. * Play Information * New Sounds : NO CTF Skins : YES VWEP Support : No (We may add this later in the form of different looking Shotguns) * Construction * Poly Count : 532 tris.md2 / 70 weapon.md2 Vert Count : 319 tris.md2 / 112 weapon.md2 Skin Count : 2 DM, 2 CTF Editor used : Modeling - 3DS MAX 2.5 Animation- Character Studio 2 Skining - NST, Q2Modler Painting - Photoshop, PaintShop Pro, NST Viewing - NST, JawedMD2 Known Bugs : Zero. ////////////////////////////// Comments /////////////////////////////////// The Coat WILL go out of the "Bounding box" for those of you who care to know. Are we going to change it? Nope. Sorry. We knew going into this that it was going to happen. It shouldnt really effect gameplay as you wont be shooting for his coattail. Also the gun skin is bigger than standard. Again. Slaine knew it when he did it but in the models current state without vwep support the trade-off of a better looking weapon for not having to have multiple viewed weapons (and texture overhead)seemed fair. * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. This model is not to be distributed as part of any commercial product.