14/3/1999 ================================================================ Model Name : Mr Coat (Version 1x.b) installation directory : quake2/baseq2/players/mr_coat Author : Neal Corbett Skin Authors : Neal Corbett Email Address : guplik@pmail.net Web Address : http://www.nealweb.freeserve.co.uk Model Description : This is a new version of my first model, Mr Coat. He's a generic blokey wearing a trenchcoat and a hat, wielding a big handgun. The original one was released in June 1998 with some fairly crappy skins as I hoped that some better ones would be made. Now, after 9 months I've decided to make some better skins, resize the skinmesh to a better size and rerelease him. The animations are exactly the same, when he runs his coat is still attached to his legs by elastic, but somehow the new skins make them look a lot better. The skinmesh, apart from being resized, is exactly the same. Lots of wasted space, but I really can't be bothered to change that. He's a fairly average model, but less average than he used to be. Or something. I'm a lot better at this modelling lark these days, Mr Coat ain't wonderful but he's there. Remember kids, models with flowing fabric are a pain in the arse to animate. ================================================================ * Play Information * New Sounds : NOPE CTF Skins : YEP VWEP Support : NOPE * Construction * Poly Count : 696 polys Vert Count : 376 Verts Skin Size : 256x256 Skin Wastage : Hey, what does this matter between friends? Okay, 38% apparently. Skin Count : 3 Base : Mr Coat, presumably Editors Used : Imagine 4, qME 3.1, Paint Shop Pro 5 Build/Animation time : About a fortnight first time around, about a day to make the new skin set. * How to use this model * Put all the Mr Coat files into the directory [whatever]\quake2\baseq2\players\mr_coat. Now you can select Mr Coat using Q2's multiplayer options. That's about it, really. * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. Don't use this model for purposes other than as a player-model (ie. for Q2 conversions, whatever) or alter the model without the permission of me, Neal Corbett.