11/30/98 ================================================================ Model Name : oddjob installation directory : quake2/baseq2/players/oddjob or action/players/oddjob Author : Dwayne Douglass aka. Oddjob Skin Author : Same as above. Email Address : oddjob1138@earthlikn.net Model description : The man with the razor sharp hat from Goldfinger Other info : Suislide did the skin mapping. Also made the AQ2 vwep models. Additional Credits to : Thanks to : My wife for supproting me. And Suislide for all the help. ================================================================ * Play Information * New Sounds : No CTF Skins : No VWEP Support : YES, a few original and some AQ2 thrown in to boot. * Construction * Poly Count : 649 polys Vert Count : 369 Verts Skin Count : 1 skin Base : New model Editor used : Built nurbs model in power animator at school. Brought it home and animated it in 3dsmax and compiled and added vwep in Q2 modeller. Skins made with Paint Shop Pro, Photoshop, NSt and Skinned. I just started school and knew nothing of 3d before March of this year, when I made my first model conversion, the Green Goblin. I taut myself 3dsmax, and know more about nurbs models then poly ones. Known Bugs : He was kind of a rush job. Weird jumpy verts, I think as a result of the thrown hat in the taunt. My first thought was to scrap it, but WTF, I'll release it. Was contaigous to the vwep. Dunno how to fix it w/o starting over. And I aint doing that. Build/Animation time : 2 Weeks How to use this model : Unzip this into a folder you create called \players\oddjob Use this model at your discresion. If you want to add it to any thing or modify it, I dont care, just give me credit, or I'll get funky on your ass. QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.