8/march/99 ================================================================ Model Name : Ostrich Man installation directory : quake2/baseq2/players/ostrich Author : Lewis Mitchell Email Address : lewism@alphalink.com.au Model description : A man riding on the back of an ostrich. Other info : Before any of you ask, Ostrich man is not meant to be a Chocobo. The original inspiration for him came from my brother who wanted me to make a model of a guy riding a horse. I told him I thought it would be a little impractical, but a man riding the back of an ostrich might be do-able. It was only afterwards I realised just how chocobo-ish the whole idea was. For those of you who are interested, the sound of the ostrich is actually the sound of a Scarlet Macaw. I did manage to get my hands on a tape of an ostrich but they sound so stupid I didn't think you would mind a little bit of creative licence on my part. Besides, everyone I asked didn't know what an ostrich sounded like anyway. Thanks to : Npherno and Phillip Martin for their cool model editing programs ================================================================ * Play Information * New Sounds : Yes CTF Skins : Yes VWEP Support : Yes * Construction * Poly Count : 815 (garrggg... Too many) Vert Count : 412 Skin Count : 1 Base : New Model Editor used : Lightwave 3D, QME, Photoshop, Paintshop Pro, NST, WaveLab Known Bugs : Nah, none. I hope. Build/Animation time : About a month, on and off. * How to use this model * Extract all the files in this zip file to a folder called 'ostrich' in the baseq2/players directory of your quake2 folder. * Copyright / Permissions * Ostrich Man is (c) 1999 Lewis Mitchell. You can distribute Ostrich Man freely as long as he is not used for any commercial venture or gain. Oh and I don't mind if you want to use Ostrich Man as a base for another model, just mention me in the readme file. QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.