October 21st, 1998 ================================================================ Model Name : PKnight installation directory : quake2/baseq2/players/pknight Model, Knight Skin : James Green Email Address : james@perilith.com CTF Skins, Evil Skin : Ryan "MrRogers" Butts Email Address : ryan@sunstorm.net Special Guest Mappper : NPherno (the "N" in NST) Email Address : npherno@sunstorm.net Model description : This is a model from the RPG Perilith, which is currently in development. Perilith was going to use the Quake 2 engine, but Unreal is more suited to our purpose. Instead of letting the Q2 work go to waste, the first model was finished as a Q2 PPM. Latest info : http://www.perilith.com/pknight Other info : http://www.perilith.com Additional Credits to : id Software, Perilith Project Design Team Thanks to : Q2PMP, Vito, NPherno, Mr. Rogers, Strife VicX, FX, Dr. Skellings, Caleb, Erin ================================================================ * Play Information * New Sounds : coming soon CTF Skins : yes VWEP Support : yes * Construction * Poly Count : 800 (model + biggest weapon) Vert Count : 474 Skin Count : 4 (Blue, Red, Evil, Knight) Base : Original model Editor used : trueSpace 3.1, Alias Power Animator 8.5, NST, Qdata, Photoshop 5 Known Bugs : Brace yourself... The construction of the model itself is a little weak; I would have done several things differently if I had to do it over. The flames didn't turn out looking quite as flame-like as I had hoped. The salute animation is a little stiff, for example the cloth doesn't move that well and the weapon rotates a little to smoothly to be natural. I cut major corners on the left hand. Sometimes wierd things happen with the loincloth, but I don't think it's that noticeable. I'm not sure if the weapons are a bit improper or not; let's just say they're "magical", OK? A few of the weapons don't make sense if you taunt or salute (etc.) since they are so different; ie. crossbow (grapple) and grenade (flaming potion). There's not enough skins. The weapons that are animated look wierd underwater, since only the first jump frame is displayed (flaming weapons, BFG, rocket launcher, railgun). CDeath and Death1 are similar, but I like the way it looks so I kept it that way. There's an extra default frame at the start of the salute. The run animation isn't matched up with feet movement as nicely as Mr. Steed's. A bit of texture streching here and there, but that's the cost of making an easy to follow mapping layout. The "newer" VWeps are not included, but will be if I find enough people need them, and if I get some good ideas/suggestions for the weapons. Build/Animation time : We're not even going to go there.... * How to use this model * Extract this archive into your Quake2 directory. It has it's own internal directory structure in an attempt to make sure everyone has it in the same location, and so the weapon skin shows up properly (it's tied into the directory name somehow). Whatever happens, the intention is that the model will be installed into the following path: \baseq2\players\pknight eg: c:\quake2\baseq2\players\pknight * Background information on the Knight * Born into a dynasty of power, trapped by a legacy of rite and tradition, and freed by a tragedy that destroyed his family -- and his betrothed -- Lon Gailand abandoned his heritage as an Armigerian Knight and his birthright as King to find a new purpose in his life... only to become ensnared in a struggle beyond his comprehension, by powers far, far greater than himself alone... * Background information on Perilith * Contact with Karch has been lost. What was once a great city on the mountainous slopes of western Aldergast, rich in trade and culture, now no longer exists. Travelers and caravans claim having found nothing but tortured earth for miles, teeming with a tainted Flow and rife with foul creatures... if they return at all... Far to the east, Karch's sister city, Calithein, battles with an influx of creatures of darkness from a dungeon to the north, vainly attempting to prevent the monsters from storming the city... In the middle of the Southern Sea, a magician-in-training awakens from a prophetic dream of events to come, only to be ignored... and then denied access to the ancient texts which may prove his dream to be all too true... Across the world of Perilith, an ancient struggle against the forces of chaos and destruction has ensued anew... except the nature of the evil is unknown... and the means of vanquishing it are even more unclear... Spawned from seven thousand years of history, Perilith will be an RPG of heretofore unseen proportions, a pioneering effort in creation, distribution, and world evolution. May the Creator dream of you kindly. * But how the hell did he get in the Quake2 universe? * Lets just say there was this big, nasty, magical accident. Call it plane shifing if you will. The poor guy wakes up and can't figure out what's going on, but there seems to be a lot of killing going on around him, and he was always kind of good at killing stuff... * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. Perilith is copyright 1995-1998 by Vito Miliano Karch, Aldergast, Armiger and Calthien are trademarks of Perilith, held by the Perilith Project Design Team, and Vito Miliano The PKnight model is copyright 1998 by James Green http://www.perilith.com This model was created by James Green in the Center for Electronic Communication studio while enrolled in a graduate program for Computer Arts offered by Florida Atlantic Universtiy. For more information on the program please visit: http://www.animasters.com