27th August , '99 ================================================================ Model Name : Goin' Postal installation directory : quake2/baseq2/players/postal Author of this model : Blake 'Ezride' Robinson Skin Author : Blake 'Ezride' Robinson Email Address : kingblake@x-stream.co.uk Model description : Goin' Postal.. Postal worker from hell ;P. Oh and you mark my words, he has my grooviest Taunt animation you'll have seen in a long time ;) Other info : My Third humanoid, Postal is about 2 months overdue. I started work on him in June sometime, and then RealLife got hold of me and he was left with nothing but a stand animation.. I had some spare time today so I decided to finish the little man off. I know it's not the drooly PPM I promised.. think of it as an in-between model to keep ya wanting more. Oh, and check out his little blinky eyelids ;) Additional Credits to : id Software, Quake model editor v.90 3D studio max creators, Kinetix EvilBastard for telling me to sort out my human base's shoulders :) ================================================================ * Play Information * New Sounds : Yup Indeedee CTF Skins : YES! :D VWEP Support : No * Construction * Poly Count : 664 polys Vert Count : 354 vertices Skin Count : 3 skins, one normal, ctf_r and ctf_b Base : From Scratch Editor used : PSP 5, 3D studio max, Character studio, Quake model editor Known Bugs : Some bad left arm warping.. I would fix it, but I'm pushing my spare time limit to the max just animating the bastard ;P Build/Animation time : 1/2 hour modelling, total of about 6 hours animating, 1 hour skinning * How to use this model * ermm.. unzip it to /quake2/baseq2/players/postal and run Q2 :) * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. This model is the property of Blake Robinson and may not be distributed commercially without his approval.