07/30/1999 ================================================================ Model Name : Powerglide installation directory : quake2/baseq2/players/powerglide Author : Derk "RIP" Vrijdag Skin Author : Derk "RIP" Vrijdag Email Address : d.vrijdag@planet.nl Model description : Powerglide ------------------------------------------------------------------------ Allegiance: Autobot Function: Warrior "To stop me, you have to catch me first" ------------------------------------------------------------------------ Profile: Powerglide is a show-off. While most of his fellow Autobots are literally grounded by their abilities, he can take to the air, and he is exceedingly proud of that fact. He uses his ability to release brief bursts of great power to more than make up for his relatively slow flying speed. Consequently, his maneuverability is incredible. Whether putting on a show for his comrades or evading enemy fire, he delights in displaying his dazzling aerial virtuosity. And, like any showman, Powerglide only demands one thing from his audience after one of his performances- their appreciation. And he'll accept it from friend and foe alike. Abilities: In vehicular mode, Powerglide can reach a cruising speed of 500 mph. He can, for short periods, increase his power output dramatically and increase his speed to 3200 mph. His maneuverability is excellent; he can complete an aerial loop perpendicular to the ground with a radius of only .3 miles. He carries small concussion bombs and can shoot a short range high-temperature thermal beam from the tip of his nose module. He can also use the beam in robot mode. Weaknesses: As a result of the great confidence he has in his flying ability, Powerglide often gets into more trouble than he can handle with enemy jets. He has relatively little strength in robot mode. Other info : This model is my first try in low poly modeling, skin mapping, skinning and animation. Before I started this project my modeling techniques where something like throwing boxes together. And for skinning I only used the paintbucket. There will proberbly be two versions of Powerglide. Version 1 will be with the normal number of animation frames. Version 2 will contain the extra animations to make the model compatible with Transformer Quake. The reason is that the frames used for flying Transformers, like jets and helicopters, are not jet known. Additional Credits to : id Software - ofcourse Hasbro - the creators of the transformers Thanks to : Jason Seip - For tips on the transformation animations Janneke - For her positive support Topcon - for the one hour lunch breaks ================================================================ * Play Information * New Sounds : No CTF Skins : Yes VWEP Support : No * Construction * Poly Count : 625 Vert Count : 366 Skin Count : 386 Base : New Model Editor used : 3D Studio Max, Character Studio, Paint Shop Pro, Npherno's Skin Tool, Quake Model Editor, QTip, IOUV, MD2 Viewer, Skinview Known Bugs : No known Bugs Build/Animation time : About 4 months of lunch breaks. * How to use this model * Put the files in Quake2\baseq2\players\powerglide * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. Powerglide, Transformers, Autobots are registered trademarks of Hasbro, Inc.